Disappearing polygons

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cole_bie

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Jun 29, 2004
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I have a little problem. whenever I import a mesh into the animations tab of unrealed and when its ingame the farther back I pull away the more polygons that disappear. What might be causing this?
 

Caravaggio

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Oct 2, 2002
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It's tkaing me 5 minuets of writing this snce that avater is forcing me to stare at the cieling, but...

Quesiton 1: Are all normals facing the correct direction?

2: What about smoothing? I think I saw something like that once on a model I imported because I hadn't creatied smoothing groups for it and it was all still a bunch of obvious tris.

If neither of those things helps, click on the mesh extension to the right in the animation browser, there should be a level of detail option there. Change the LOD to a lower number and the mesh should stay more "full" the further away you are, though that'll obviously decrease perforamnce a tad if it's too complex.
 

cole_bie

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Jun 29, 2004
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Ok thanks for the advice, and is my avatar really that annoying? Because it seems to annoy quite a few people. I thought it was pretty funny and so did a couple other people but if it that annoying for that many people I would be happy to change it.
 

JonAzz

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Aug 1, 2003
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cole_bie said:
Ok thanks for the advice, and is my avatar really that annoying? Because it seems to annoy quite a few people. I thought it was pretty funny and so did a couple other people but if it that annoying for that many people I would be happy to change it.
its funny, but disturbing... poor mario :p
 

Caravaggio

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It's not annoying or anything like that...

...it just utterly, totally decimates, destroys and decapitates every early childhood memory I ever held dear.


I had a very sheltered childhood. :D