disabling realism, and other suggestions

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MoNsT3R

New Member
Jun 17, 2000
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After seeing Infiltration at the CNET top 10 thingy, I've really been enjoying 2.75. However, after reading the roadmap, I'm a bit concerned that the game I'm enjoying may well disappear. Now, I'm not saying I'm opposed to introducing features like inventory limits and bleeding to death. However, I do not expect that *I* will like these features, so I would truly appreciate the simple ability to disable any or all of the new realism aspects. That way, I'll be able to try them out, and use them if I like them, and if I don't, I won't have to go back to using 2.x...

Other misc. suggestions/gripes/nitpicks:

Robar? Who? /infopop/emoticons/icon_wink.gif I'm guessing the Robar rifle is in use by actual militaries and that's why it was chosen, but there are many more (and much cooler, IMHO) .50BMG rifles out there. Check out www.armalite.com to see their beautiful AR-50, and www.barrettrifles.com for Barrett's 3 .50BMG rifles, though I imagine the M82A1 would unbalance things a bit.

It just occurred to me that a crossbow of some kind would make an interesting addition to the weapons roster. Powerful, silent, super slow rate of fire...

It would be very nice if the Radar gave some indication of relative height. Playing in places like DM-Crane is made rather difficult by not having any idea whether players are above, below, or level with you.

Nitpick: The model for the frag grenade is incorrect. That's a concussion grenade. The grenades from Half-Life were a perfect representation of a fragmentation grenade.


Keep up the great work!

MoNsTeR
 

Gryphon

Active Member
Apr 2, 2000
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> Now, I'm not saying I'm opposed to introducing features like inventory limits and bleeding to death. However, I do not expect that *I* will like these features, so I would truly appreciate the simple ability to disable any or all of the new realism aspects.

That's what Strike Force and SWAT are for. Infiltration is realism, pure and simple.

> Check out www.armalite.com to see their beautiful AR-50, and www.barrettrifles.com for Barrett's 3 .50BMG rifles, though I imagine the M82A1 would unbalance things a bit.

That is exactly why they were not chosen.

> It just occurred to me that a crossbow of some kind would make an interesting addition to the weapons roster. Powerful, silent, super slow rate of fire...

Or you could go with an MP5/40A3 and Gem-Tech suppressor. Powerful, silent, super fast rate of fire.

> It would be very nice if the Radar gave some indication of relative height. Playing in places like DM-Crane is made rather difficult by not having any idea whether players are above, below, or level with you.

The radar will likely be disabled for most games. It is intended as a learning tool, not as an actual element of gameplay.

> Nitpick: The model for the frag grenade is incorrect. That's a concussion grenade. The grenades from Half-Life were a perfect representation of a fragmentation grenade.

Wrong. That is a fragmentation grenade:

g-Fig1-10.gif


THIS is a concussion grenade:

g-Fig1-17.gif


Gryphon
Technical Advisor
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

Read the Roadmap and the FAQ.
Get the latest scoop on Inf munitions here.
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
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www.sentrystudios.com
I only want to add a few comments in regard to our realistic nature. Personally, I LOVE options.. I am a feature freak.. but when you put it as simply adding options to disable realism, it's not as simple as you say. But Gryphon is right, every mod has to take a road and should stick to it, in order to be finished. We're taking the road of realism.. Sometimes you just have to take up a point of view.

<hr align="left" width="50%" size="1" color="#00FF00"><font size="1">Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

Questions? Are you a FNG? Check out our Roadmap
Then check out our FAQ</font>
 

Alpha_9

Infiltration lead level designer
Jun 1, 2000
1,493
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Washington State
Inventory limits

Actually, at the bottom of the first paragraph of the roadmap they say you will be able to disable inventory/weapons limits for botmatches. So you'll indeed have part of what you're asking for. Though I doubt you'll see it on servers.

As for bleeding to death, well, consider it an opportunity to learn a new class of real-life tactics in a 1st-person shooter... /infopop/emoticons/icon_wink.gif

Oh, one more thing. These Infiltration development team members do their homework and know their stuff like few "real-life" mod developers do. Just spend some time looking through threads in these INF boards to see for yourself. So I'd have more grounds on which to question the accuracy of their work than simply what Half Life does... /infopop/emoticons/icon_rolleyes.gif
<h1><font face="symbol">
a 1001</font></h1>
"I love war and responsibility and excitement.
Peace is going to be hell on me."

Gen. George S. Patton, Jr.
 

Zundfolge

New Member
Dec 13, 1999
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I like the realism of Infiltration, but there are times I just want to play UT with Infiltration weapons, it would be nice to have that option
(and don't give me that crap about SWAT and Strike Force, they completely change the game play in other ways, plus I don't think the weapons are nearly up to the same level as INF 2.75 and won't be anywhere near as cool as 2.8)

I think it would be a mistake for the INF team to abandon the arcade game side of UT for Ultra-Realism. Remember in reality if you die you NEVER get to play again, or do anything else for that matter (so your realism is flawed from the outset). I've seen racing games and flight combat games go too far to the realism/simulation side of the spectrum and most seem to fade away into obscurity (with only a small cult following).

I know the Infiltration team has some goals in mind with the design of their mod, and I don't begrudge them that, but if it becomes TOO real I don't think it will have the following it has now (and if you try to tell me the INF team doesn't care if nobody plays their mod, that's a crock).


"Sometimes a scream is better than a thesis."
-Ralph Waldo Emerson
 

Alpha_9

Infiltration lead level designer
Jun 1, 2000
1,493
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Washington State
Thoughts on Zundfolge's points

I agree the INF team is taking a risk by staying true to their goal of creating the most realistic UT mod anywhere. But if accounts from beta testers are any indication, the game-play will be compelling. I think they're on the right track.

It is possible that versions 2.8+ will discourage a certain portion of current INF players and perhaps cause them to leave. But I figure it'll draw plenty more players who today are turned off by the relative mindlessness of the wrist-twitching, jump-strafing, hyperkinetic frag fests that are typical of the UT/Q3 1st-person-shooter genre.

Personally, I'm tired of seeing people play INF 2.75 online like it were regular UT w/ INF weapons. /infopop/emoticons/icon_mad.gif It happens because 2.75 is basically UT w/ INF weapons. But 2.8+ will end that. And that's a good thing to me and many other folks.

Thank God and the INF team for Infiltration!
<h1><font face="symbol">
a 1001</font></h1>
"I love war and responsibility and excitement.
Peace is going to be hell on me."

Gen. George S. Patton, Jr.
 

Curtz

New Member
May 31, 2000
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realism

The ONLY reason i lay infiltration is for the fact that it is so realistic, im sure other people feel the same.
 

LordKhaine

I sing the body electric...
Dec 6, 1999
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UK
Visit site
Blah

Well from how I have seen people play SWAT so differently to normal UT. Im sure people will play INF as it should be. /infopop/emoticons/icon_biggrin.gif