Direct3D prob.

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Mako

New Member
Nov 27, 1999
2
0
0
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 896K vram, 896K free
Init: D3D Device: szDriver=gldd32.dll
Init: D3D Device: szDescription=Generic PERMEDIA 2 3D Accelerator
Init: D3D Device: wProduct=4
Init: D3D Device: wVersion=10
Init: D3D Device: wSubVersion=1
Init: D3D Device: wBuild=2105
Init: D3D Device: dwVendorId=4172
Init: D3D Device: dwDeviceId=15623
Init: D3D Device: dwSubSysId=269422850
Init: D3D Device: dwRevision=1
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Driver: wMaxTextureBlendStages=1
Init: D3D Driver: wMaxSimultaneousTextures=1
Init: D3D Detected: Generic 3D accelerator
Init: D3D Driver: Mipmapping not available with this driver
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
Log: Video memory fill is complete
Critical: appError called:
Critical: Failed to preallocate initial textures, 4x4: DDERR_NOMIPMAPHW
Critical: Windows GetLastError: The specified module could not be found. (126)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: AllocTextures
Critical: UD3DRenderDevice::SetRes
Critical: UD3DRenderDevice::Init
Critical: UWindowsViewport::TryRenderDevice
Critical: UWindowsViewport::OpenWindow
Critical: UGameEngine::Init
Critical: InitEngine

Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/27/99 16:04:04

The italicized is the error message that comes up, the odd thing was, it just STOPPED working... like right after I installed new drivers, but that shouldn't be the problem.

UT 348 Demo
Celery 400 NOT OVERCLOCKED
64MB RAM
Permedia2 based graphics card

Any ideas? Thanks in advance. :)