I just got this good idea.
If they could somehow make a patch for UT1 that enabled textures bigger than 256x256, you could make maps for UT1 that looked way better than UT2k3. Because you CAN make static meshes for UT1 sortof, just get Mesh Maker, and make some crazy architecture, then make it into a mesh and shabang, you have high detailed meshes in UT1, plus if you JUST have bigger textures than 256x256 so you had to scale them down, it would look so awfully nice.
If they could somehow make a patch for UT1 that enabled textures bigger than 256x256, you could make maps for UT1 that looked way better than UT2k3. Because you CAN make static meshes for UT1 sortof, just get Mesh Maker, and make some crazy architecture, then make it into a mesh and shabang, you have high detailed meshes in UT1, plus if you JUST have bigger textures than 256x256 so you had to scale them down, it would look so awfully nice.