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Dimension for weapons tex...

Discussion in 'Infiltration Development' started by (-PzK-)Shepard, Apr 28, 2006.

  1. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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  2. geogob

    geogob Koohii o nomimasu ka?

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    any 2^n dimentions up to 1024x1024. You can separate your weapon in multiple meshes and use more then one texture file. Usually, you can use one for the weapon body and one for the attachments.

    Most IMT weapons use 1024x1024 textures. INF 2.9 weapons tend to use lower resolutions. The developement philosophy changed a lot as computer became faster with more memory and video memory. This gives more flexibility.
     
  3. UN17

    UN17 Taijutsu Specialist

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    256x256 is standard. D3D users can only view this size. People using OpenGL can view up to 1024x1024 and higher. See my thread about High Res Skins. If you want to skin something small like a grenade, I think 1 512x512 sheet should be enough. High enough res for people with good cards, low enough res not to take 1 MB of Video Ram to cache it.

    Damn instaposters!
     
  4. geogob

    geogob Koohii o nomimasu ka?

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    Wow. D3D sucks even more then I thought it did.

    One more reason not to support it :p
     
  5. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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  6. UN17

    UN17 Taijutsu Specialist

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    D3D has gotten much better :) But INF uses a really old D3D renderer that supports DirectX 6 or something arcane like that. If a hardcore old schooler rewrote their D3D driver to take advantage of all the DirectX10 features, I'm sure it would be even better than CDonhal's Open GL driver. But really, why bother?

    Maybe those Unreal OldSkool developers have a newer D3D driver...
     
  7. Crowze

    Crowze Bird Brain

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    Someone already has... Chris Donhal himself ;).

    EDIT: Linky.
     
    Last edited: Apr 29, 2006
  8. UN17

    UN17 Taijutsu Specialist

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    He made a new D3D driver? The man is a monster! * goes to find it *

    Edit: Ah... Supports up to DX8. So no normal mapping and full screen blur effects or other crazyness. But at least it has the same feature set as his OpenGL drivers so people stuck with D3D can enjoy the high quality skins IMT puts out among other features. I wonder if he fixed the clipping issues D3D had. Not going to check because I love my OpenGL!
     
    Last edited: Apr 29, 2006
  9. M. Fenix

    M. Fenix C:\Users>format /all [y/n?]_

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    If you use the new D3D, you must enable UseS3TC for high-res textures.
    (> preferences -> Rendering -> Direct3D8 support -> UseS3TC=True
     

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