I just thought of a new idea. You know how snipers train in holding their weapon steady for a long time, while LMG users are usually very strong people, but also usually bigger in size, clumzier, and aren't as well-trained in accurately aiming a weapon. SWAT officers or other special forces are trained in quickly aquiring targets in short range and shooting them instantly, but aren't as strong as LMG users and don't shoot to long ranges like snipers.
I was thinking of making an ability system, when you have a limited number of points to put in your abilities (like older inf versions has maximum credits for buying weapons). Every ability setting will be loadout-specific, so you can make a good shot with your PSG-1, or a strong guy with your LMG user.
Of course, all this is dependant on the game adding in hand-muscle fatigue for holding up a weapon for a long time, a better stamina system and an aiming system that'll include weapon "momentom" so it's harder to move heavy weapons fast while light weapons are easier to use.
Skills that can have points put in them should include stuff like:
Strength - the ability to hold a rifle up for a long time without muscle shaking, as well as the ability to use automatic fire without losing control of the weapon (reduced long-burst recoil or something).
Stability - Basically for long range shots. Unlike strength, this attribute prevents the natural movement of the weapon (standard INF 8 figure we all know).
Stamina - Long runs make you less tired and not breath as much, but doesn't affect short runs much. Also stamina recovers faster of course.
Speed - more for short sprints. Has less affect on long runs. Sprinting a long distance will still drain stamina.
Aim control - makes aiming faster and makes you move your weapon around more easily. That way you'll have an easier job killing a guy who appeared in the left side of the FOV. This attribute shouldn't affect heavy weapons much unless you also have good strength.
More stuff I've yet to come up with
Of course, this would take the game upgrades I mentioned, will probably be impossible/impractical in current INF version, and would take lots of balancing, but it would also implement the different abilities different soldiers have - an LMG user being strong while a sniper being stable with some strength, while M203ers need stamina to handle moving around with their heavier load, and CQBers need combination of speed, stamina if they wear body armor and lots of aim control.
I was thinking of making an ability system, when you have a limited number of points to put in your abilities (like older inf versions has maximum credits for buying weapons). Every ability setting will be loadout-specific, so you can make a good shot with your PSG-1, or a strong guy with your LMG user.
Of course, all this is dependant on the game adding in hand-muscle fatigue for holding up a weapon for a long time, a better stamina system and an aiming system that'll include weapon "momentom" so it's harder to move heavy weapons fast while light weapons are easier to use.
Skills that can have points put in them should include stuff like:
Strength - the ability to hold a rifle up for a long time without muscle shaking, as well as the ability to use automatic fire without losing control of the weapon (reduced long-burst recoil or something).
Stability - Basically for long range shots. Unlike strength, this attribute prevents the natural movement of the weapon (standard INF 8 figure we all know).
Stamina - Long runs make you less tired and not breath as much, but doesn't affect short runs much. Also stamina recovers faster of course.
Speed - more for short sprints. Has less affect on long runs. Sprinting a long distance will still drain stamina.
Aim control - makes aiming faster and makes you move your weapon around more easily. That way you'll have an easier job killing a guy who appeared in the left side of the FOV. This attribute shouldn't affect heavy weapons much unless you also have good strength.
More stuff I've yet to come up with
Of course, this would take the game upgrades I mentioned, will probably be impossible/impractical in current INF version, and would take lots of balancing, but it would also implement the different abilities different soldiers have - an LMG user being strong while a sniper being stable with some strength, while M203ers need stamina to handle moving around with their heavier load, and CQBers need combination of speed, stamina if they wear body armor and lots of aim control.