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Differences in UT2003/UT2004 code?

Discussion in 'Unreal Tournament 2003/2004' started by Zeji, Jul 23, 2009.

  1. Zeji

    Zeji New Member

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    I found some classes (specifically a co-op tournament mode) from UT2003 floating around on my computer, and I would like to convert them to UT2004. I know it sounds weird, but I'd just like to try. So, what is the difference between UT2003's code and UT2004's? Are they as similar as Unreal's code is to UT99's?

    Misc Question: Is there a version of the picture at http://www.gamersgallery.com/gallery/showphoto.php/photo/79410 without the background?
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

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    The only thing you need to worry about is if there's weapons in your code, other than that nothing really changed significantly.
     
  3. Zeji

    Zeji New Member

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    Ok, thanks!

    EDIT: Hmm, I think the what I have must be from the 2003 beta or something. The menu code (which is what enables co-op play, it seems) is pretty different, I doubt I could convert it. :(
    Does anyone know how I could change the regular 2004 single player code to include co-op?
     
    Last edited: Jul 23, 2009
  4. Wormbo

    Wormbo Administrator Staff Member

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    There are many smaller changes all over the code, but yeah - the most important change is that WeaponFire extends Object in UT2004 while it extended Actor in UT2003.
     

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