Okay, I'll start from the top.
McTerry:
I agree, the storyline needs a lot of work. I know we've talked before on kind of an interweaved storyline (between here and UnrealCore), but that happened so long ago I nearly forgot. Thanks for the reminder.
Destructive-Fly:
Sorry for saying you're Reciprocity! I'm trying to manage a lot of people at the moment, so I think I have you mixed up with someone else. I'll fix that right away.
In the chronology I described the destruction of Cairo, and the construction of Delcove. Part of what I was going for was a way to eliminate the whole "sand and palm trees" viewpoint, and get more of a technology base going. I chose Egypt because it's near the center of the main land masses on Earth. I was thinking, down the line, other missions would be in Earth locales, so Egypt was a good proposition for the central base.
Of course, there is a bunch of stuff that needs to be re-worked and such, and I doubt the final chronology will be even half-way close to what we have now. This is good, though, having debate and discussion about this stuff.
Voice acting and dialogue is definitely something I want included, but I'm at a loss on where to find the voice talent. I'm no vocal artist...
Buttons and stuff...I've got some ideas floating around, but I can't quite get them down. I've got a lot going on as far as school and work, but I'll try my best to (at least) get started on some stuff. I think it would be best to find a separate person for that kind of small-model stuff, and another for the map textures, but not a lot of people want to join a huge project for an aging engine. *sigh*...
Like I said, I don't have any visual concepts to show as of yet. A lot of it's still flowing through that gray matter I call my brain.
Both of you:
Thanks for staying on. I know we're all hobbyists at this point, but it gets frustrating some times, you know?
About the map conflict: had I done better planning before, the conflict could have been avoided. But what's done is done. So...McTerry, I hope you don't mind giving up the training mission. Sorry I couldn't get things set more solidly before this came up. It's almost like starting from scratch again, but maybe it'll work better this time.
The initial enemy contact is a little slow, I'll admit. I mean, "one insectoid", what was I thinking?

But that's kind of how it is in Unreal. You explore an entire (almost) starship, then go outside and explore a little, and all you see a shadow of a Skaarj.
I'll contact the BeyondUnreal admins today to get a private forum set up. I don't want the general public in on this stuff yet...