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Devastation: Coding

Discussion in 'Coding' started by MrBond, Nov 21, 2005.

  1. MrBond

    MrBond ZHP Founder

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    This thread gives a general overview of most of the coding necessary to pull Devastation together. There's a lot of new material, and I don't think I can handle it alone. If someone else wants to try to tackle a project, by all means, go ahead.

    Decorations
    - No info yet...

    Weapons
    - Skaarj Battle Blade
    - Assault Shotgun
    - Cluster Grenade

    Creatures
    - Insectoid
    - Skall

    Vehicles

    The one I'd like to call the most attention to is vehicles. I myself am working on vehicles for another modding project, and I know it's going to be a long, difficult process. But I think vehicles can be included, greatly adding to the "fun" of the mission.
     
    Last edited: Dec 7, 2005
  2. McTerry

    McTerry New Member

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    Vehicles? Now that sounds fun. :D

    1. Ships (Lots of NPC ships)
    2. Hover Tanks? Hover Transporter?
    3. Animals?
     
  3. MrBond

    MrBond ZHP Founder

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    Most of them would likely be the hovering type, as adding wheels = lots of polys real quick...
     
  4. McTerry

    McTerry New Member

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    Yeah I bet they do.
     
  5. MrBond

    MrBond ZHP Founder

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    I suppose it's proper to update the public side, now that the private has been set up.

    I added a section called "Active Coders". It outlines who is currently involved with coding, no matter how large or small the role is.
     
  6. McTerry

    McTerry New Member

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    If you made backups of everything we need.
    When I think you can delete all these posts we added.
    I mean if you can do that ofcourse. :/
     
  7. MrBond

    MrBond ZHP Founder

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    Bah, I'll just add a thread to the WIP section detailing the active team members. It'd be kinda silly to go through every section to make changes.
     
  8. McTerry

    McTerry New Member

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    hehe.. sounds good.
     

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