I'm the developer of a mod for Deus Ex called New Vision (ModDB Profile here). New Vision is a retexturing mod that replaces the original Deus Ex textures with high resolution versions.
The mod adds a serious amount of extra detail to the maps in Deus Ex, and unfortunately this makes a lot mapping errors alarmingly obvious. Issues such as upside down doors, major texture misalignments, previously blurry textures being used where they shouldn't - all these errors show up with the new textures which decreases the impact of the mod.
None of these are elements can be fixed within the texture files, which is why I need the help of a mapper (or mappers, ideally) to alter then on a per-map basis. But in addition to this there is the potential to add another level of detail to maps, adding extra elements to graphically enhance the environments using the new textures.
I would need the mapper to be able to fix texture issues and add detail based on my instructions and your own ideas - for example, I might show you this:
But you might want to add your own ideas to it.
You would need a copy of Deus Ex, which uses UnrealEd1 - however there is a hack that should allow you to use UnrealEd2 if you prefer.
Please contact me by e-mail or PM if you're interested in working with me on this.
Thanks,
-Dave
The mod adds a serious amount of extra detail to the maps in Deus Ex, and unfortunately this makes a lot mapping errors alarmingly obvious. Issues such as upside down doors, major texture misalignments, previously blurry textures being used where they shouldn't - all these errors show up with the new textures which decreases the impact of the mod.
None of these are elements can be fixed within the texture files, which is why I need the help of a mapper (or mappers, ideally) to alter then on a per-map basis. But in addition to this there is the potential to add another level of detail to maps, adding extra elements to graphically enhance the environments using the new textures.
I would need the mapper to be able to fix texture issues and add detail based on my instructions and your own ideas - for example, I might show you this:
But you might want to add your own ideas to it.
You would need a copy of Deus Ex, which uses UnrealEd1 - however there is a hack that should allow you to use UnrealEd2 if you prefer.
Please contact me by e-mail or PM if you're interested in working with me on this.
Thanks,
-Dave
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