Deus Ex: Human Revolution PC Screens

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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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48
Is this game Unreal Engine 3? Beats me, however Deus Ex has a long history of greatness with it, so here is more news. Shack posts three screenshots specifically for the PC version of the game. If you've been wondering how different it will be, well, here is something to look at. Does it answer that inquiry? Probably not.

Don't fear clicking the link, though, the images DO look great.
 

Spiney

New Member
Jun 12, 2010
187
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I like the reflection in the road in the second shot that clearly comes from nothing.

Heh, reflections are very perfomance intensive, so you see fake reflections in just about every game engine.

Hopefully the new UE3 billboard reflections tech catches on with other devs.
But that's really a novel technique at the moment.

Well the graphics aren't that great, but the first 2 games didn't exactly had stellar graphics at their release time either. Didn't stop them from bieng great games though.
 
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Blade_hunter

Unreal tournament mod dude
Jan 23, 2008
346
1
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As long as the PC version doesn't suffer from total console syndrome and it's more like the first one and not like IW, I won't mind getting my hands on it at some point.

Oh it will suffer of it, the only good things second what I saw, were.
The inventory system and the conversation system
For the rest the levels aren't too small, they provide some alternate paths, but personally, there is a lot of things that I prefer to not talk about because they put me in rage mode.
 

Spiney

New Member
Jun 12, 2010
187
0
0
Oh it will suffer of it, the only good things second what I saw, were.
The inventory system and the conversation system
For the rest the levels aren't too small, they provide some alternate paths, but personally, there is a lot of things that I prefer to not talk about because they put me in rage mode.

Here's the thing I'm worried about. In DX1 there were a good chunk of alternate approaches and storyline twisting decisions.
However, it seems what developers and to an extend players expect from an AAA title are ultra high production quality and a movie-like experience.

To that extent it is simply much more easy, less risky and more cost-efficient to make a highly linear, scripted experience.
And it's a real shame. You see it everywhere in games. Even developers like Valve seem to be 'promoters' of such an approach: even their multiplayer games are becoming increasingly linear (Left4Dead).

Frankly I find myself playing Quake 1 and 2 again these days, aka 'dumb' shooters and enjoying the relatively high non-linearity of the level designs.

This is not to say that DX3 will be a bad game, but I have my doubts it will be the 'authentic' Deus Experience.
 
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