Say I've got an actor, and I want this actor (bCollideActors==true, bCollideWorld==false) to do something when it hits level geometry, what function do i have to override?
touch() seems only to work with non-brush actors, and hitwall doesn't work at all
btw, does a pawnas touch() only get called if its blockplayer==false?
touch() seems only to work with non-brush actors, and hitwall doesn't work at all
btw, does a pawnas touch() only get called if its blockplayer==false?