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Details about the original planned expansion revealed

Discussion in 'Unreal' started by Leo(T.C.K.), Dec 17, 2012.

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  1. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Because of a piece of information I received from a certain developer, I was able to see a plan document for the level pack for Unreal, dating back to August/September 1997.

    It was set with the premise that the Skaarj queen is dead and as aftermath new factions of Skaarj evolve/split up and also fight each other.
    The player this time around could also choose to play as a skaarj in singleplayer, having skaarj exclusive weapons as well, and there are also rebel skaarjs/former prisoners who are not hostile to Nali apparently(ONP friendly skaarj anyone?). No you weren't supposed to be the prisoner from the main game anymore in the level pack to begin with.
    There were also planned to be hostile nali with cities underground who are split from their religious cousins(Unreal PSX anyone? In the third episode there are few levels with atheist Nali who are hostile to you and use various scrapped technology and even build their own ships, not to mention in the Unreal book there is something similar except they fight alongside the humans).
    The Mercs start a full scale war against the Skaarj during the events of level pack as well and one should be able to find out more about them.
    Use of various artifacts integrated into plot(no details about that as its pretty short document/plan). "Changes to already existing levels; different perspective of same area"
    One main story with various subplots. For multiplayer players can choose the different races to play and each of them can finish individual goals.
    "Semi-linear hub vs. Linear campaign structure." "Replay same areas as different race (different goals, items, time, enemies but same area)"
    One could play as mercenary as well apparently. The mercenaries sell weapon to all races because of the war that's going on on the planet. And you could eveb purchase them apparently or that was one of these plans and also get various upgrades etc, more RPG like it seems. New jungle and desert type environments. Addons to existing weapons. More "spacey" environments.
    "Swampy, gothic tech, dune/desert adobe, bleak crystal world, rusty underwater, urban ruins." More types of already existing enemies. New level bosses(undecided except few).
    Weapon ideas: "new weapons: skaarj claws, graphic ammo changes, effects changes."
    "acidic glue/slip:
    gun fill glob gun with different colored liquids: different viscosity. Puddles rather than blobs. Upon passing makes character slide or move slowly (climb walls?) or damaging acid eats away(medicinal goop for Multiplay heals friends?)"
    "harpoon:if creature is bigger than you it pulls you vice versa? Entanglement?"
    "Brainwash/spaz raygun/sonic:mind effecting gun: victim spazzes out / stuns victim momentarily / goes mad / fear gun / rage
    / hallucinagenic gun / loud pitched sound. Disease gun slowly whithers?"
    "Double handgun"
    "incendiary and energy ammo:
    more energy ammo b/c you are skaarj. Flaming chunks. Flamethrowers. Flares."
    "(Battery based?) electrical claws:
    semi ranged. Cool melee weapon."
    "Gib gun:delayed effect of explosion (line of sight necessary?)"

    Level specific:
    Central hub featuring a floating sky castle, no sky towns/city this time but a castle in the sky. Desert trenches and nali slave camps. Factories, slave cells, citadel.
    Across a river to dark swamp areas and pod trees, "ewok like huts and yoda houses" apparently.
    Underground and rooty organic caves. In the swamp caves you will have to burn slith eggs and fight sort of a slith queen. Some new swampy creatures would be present too probably.
    Advancing into giant upper trees connected by rope bridges.
    And then into underwater island palace.

    Another area featuring gothic ruins and technology castles. Major war zone happening, including humans you will have to fight(probably largely Inuit Coporation by this point, as they are also antogonists in the books and in the end also in unreal psx)
    You have to also kill a skaarj queen larva of the opposite clan and fight another warlord.
    Human camp in upper castle ruins, crumbling with stormy sky.
    lower layers of castle ruins/tech zone being a mercenary camp.
    Lowest crystal mine defending Skaarj (you are supposed to find a "mega weapon" here) and then kill the SKaarj larva.
    Then the final level is acesible through the sky castle, giant doors open to a weird technology castle. You must rescue as Skaarj the Queen larva that was stolen from your clan. Final battle with enemy clan queen, but also a second boss fight afterwards or choice if you are not playing as a skaarj or something like that.

    And the final boss is in revisited Bounds of Foundry(TOxic) a tarydium infused Britney spears clone with bits of Skaarj DNA who wants to be an ultimate Skaarj EMPRESS and having KAAL as her Warlord. :lol:
    JK
     
  2. UBerserker

    UBerserker old EPIC GAMES

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    Crap that any of this was never completed, let alone ever started
    "mega weapon" I think they were planning the Redeemer already

    Man Epic really liked to make playable aliens, just look at GOW3 now.
     
  3. DarkED

    DarkED The Great Oppression

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    Sounds like it suffered from feature creep and Legend decided to go with the simpler plot and structure we saw in RTNP to combat that.
     
  4. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Well, remember that was early plans for it. It changed later obviously but I have no idea how much. After release of unreal the level pack was announced by Epic, but it never became reality. Then the level pack got split into botpack and the singleplayer focus into an addon that was in the end meant to be released in an OEM deal wth Intel mostly and featured return of crypt maps including new ones. Nigel Kent was the producer of the project and Eric Reuter did most of the levels as far as I know. And then it was cancelled and later Nigel Kent left Epic as well. But as far as I understand it was mostly complete before it got shelved, at least the levels were. No idea who might still have the stuff if anyone, neither Nigel or Eric have them anymore to begin with. And I asked once Jay Wilbur about it years ago and he said he had no idea about it and couldnt find any information for my request to release that addon for free, but then Jay joined only in the UT era. So *shrugs*.
    Of course I didn't know about the concrete plans etc neither this early one and how things were planned/looked really.
    Pretty surprised about the stuf myself.
     
    Last edited: Dec 17, 2012
  5. dinwitty

    dinwitty DeRegistered User

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    sounds like what Unreal 3 should be
     
  6. iLikeTheUDK

    iLikeTheUDK New Member

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    We should try and get at least some of the UT4 team together and start planning for when the game's complete and released, we'd start working on Unreal 3, with the plot being based on this, and also including the Human-Skaarj War and maybe even the 7-Day Siege in some way.
     
  7. dinwitty

    dinwitty DeRegistered User

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    that sounds like what UT is, just a number of concepts twisted around.
     
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