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Desert Canyon Map(not finished)

Discussion in 'Infiltration Development' started by TerOmen, Jul 20, 2000.

  1. TerOmen

    TerOmen Member

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    Hey, just wanted to see what everyone thinks so far.

    [​IMG]

    [​IMG]

    You'll probably want a p2 300 with 128mb minimum to play it. I'd suggest a 400/voodoo 2 though for smooth frame rates.

    Teromen
     
  2. mp*lennon

    mp*lennon New Member

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    hooray

    looks pretty awesome...
     
  3. Zundfolge

    Zundfolge New Member

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    Yeah, looks real cool

    post a beta up on Real Maps*

    "Sometimes a scream is better than a thesis."
    -Ralph Waldo Emerson
     
  4. INF_Neo

    INF_Neo Infiltration Sound Engineer

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    looks like a lot of polys, especially the 2nd picture. What's the highest count you get?

    Neo
    I N F I L T R A T I O N
    Sound Engineer

    [This message was edited by Neo on Jul 20, 2000 at 15:10.]
     
  5. disturbed

    disturbed New Member

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    Most of Tero's maps are fairly high poly, but they look great. Nice to see something new from you, Tero!

    <hr color="#00FF00" size="1" align="left" width="50%">
    <font face="Geneva,Verdana,sans-serif" size=-1 color="#FFFFFF">Jon Merriman (a.k.a. Disturbed)
    Infiltration Beta Tester</font>
     
  6. TerOmen

    TerOmen Member

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  7. TerOmen

    TerOmen Member

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    The cpu you need to run these maps costs around $50 normaly. I got mine for $25 and it runs it smooth with 8 bots having a huge firefight.
    Just a comment. /infopop/emoticons/icon_cool.gif
     

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