Just to start the thread, this is part questioning 'Is this a bug?' and part Suggestion.
I donno if its just me, but the deployable tracking seems very slow. Ontop of the other weaknesses that deployables have, including their reliance on hard-to-defend generators, that they blow up easily, and their very narrow field of vision. I have seen people dart in a heavily fortified room, grab an artifact, and dart out before the turrets even activate. The only time ive seen turrets made successful kills is when either the target is not moving very fast, or when the target happens to stand still, or meander slowly into a turret's field of vision. All of these from rocket turrets. Luckshots do not count.
As for Techs, I can understand the assault rifle and shotgun for self-defense against the occasional infantry, but, why the grenade launcher? As a Tech I do not expect to go up against tanks or other vehicles regularly. Techs/engineers as far as I know are supposed to create and maintain defense grids of turrets, energy barriers, sensors, and resupply stations, not fight.
Given, im not sure how willing the Dev team is when it comes to straying from standard UT2: XMP. Nor have I ever played UT2: XMP and therefore cannot compare the two. But these are my thoughts and observations.
I donno if its just me, but the deployable tracking seems very slow. Ontop of the other weaknesses that deployables have, including their reliance on hard-to-defend generators, that they blow up easily, and their very narrow field of vision. I have seen people dart in a heavily fortified room, grab an artifact, and dart out before the turrets even activate. The only time ive seen turrets made successful kills is when either the target is not moving very fast, or when the target happens to stand still, or meander slowly into a turret's field of vision. All of these from rocket turrets. Luckshots do not count.
As for Techs, I can understand the assault rifle and shotgun for self-defense against the occasional infantry, but, why the grenade launcher? As a Tech I do not expect to go up against tanks or other vehicles regularly. Techs/engineers as far as I know are supposed to create and maintain defense grids of turrets, energy barriers, sensors, and resupply stations, not fight.
Given, im not sure how willing the Dev team is when it comes to straying from standard UT2: XMP. Nor have I ever played UT2: XMP and therefore cannot compare the two. But these are my thoughts and observations.