Hi,
If I wanted to capture a gameplay with the timing as the player actually played, could I rely on the demo files created by demorec and replayed by demoplay? And once I have the dem files, how would I convert it to a movie file, say avi or mp4 or whatever, with the frame rate it was recorded at?? I see that on some threads for later Unreal Engine versions, that people talk about typing into the console commands like "host_framerate 30", "startmovie <>.avi" and "viewdemo" -- but none of these seem to work in the console in UE2??
Thanks in advance!
If I wanted to capture a gameplay with the timing as the player actually played, could I rely on the demo files created by demorec and replayed by demoplay? And once I have the dem files, how would I convert it to a movie file, say avi or mp4 or whatever, with the frame rate it was recorded at?? I see that on some threads for later Unreal Engine versions, that people talk about typing into the console commands like "host_framerate 30", "startmovie <>.avi" and "viewdemo" -- but none of these seem to work in the console in UE2??
Thanks in advance!