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demorec error UE2

Discussion in 'General Discussion' started by gjq, Jul 18, 2017.

  1. gjq

    gjq New Member

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    Hi,

    I recently added demorec in my UE2 classes to automatically start recording gameplay. I can play the game through for an hour, but since I've added demorec, the game throws an error consistently after about half an hour with the following error:
    -------------- UE2 game error ----------------
    Assertion failed: Channel [File:.\UnLevTic.cpp] [Line: 1101]

    History: ULevel::TickDemoRecord <- UpdatePostDemoRec <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    ------------------------------------------------------

    I'm not even sure what this is. I don't have a file called UnLevTic.cpp
    Is it because demorec is running too long?

    Thanks in advance for any help
     
  2. gjq

    gjq New Member

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    I would like to add to this -- it's not because demorec is running too long, but that when demorec is running in conjunction with a function we have that starts the game after a pause if a certain number of a given keyboard press is detected. This function calls AllActors(), and the game seems to crash when demorec is running AND the function is called 985 - 989 times (tried it a handful of times).
    It seems like an interaction between demorec and AllActors() -- maybe some (settable??) memory limitation??

    Any ideas?
     

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