The Defense Alliance 2 team sent along a couple of exclusive pics of their upcoming Unreal Tournament 2004 modification (you'll also find some at PU). For those new to the series, here's the lowdown on what DA2 is all about:
Defence Alliance was originally created for Unreal Tournament which pitted a small group of human players with different abilities and weapons such as Medic, Sniper, Mechanic playing co-operatively against hordes of computer driven AI monsters.
The objective of the game was to repel and withstand the invasion until the time ran out. Defence Alliance 2 is based on the same basic principles but has come on greatly since those early days. With a fully cast Enemy force and weapon stock pile just the tip of the new game.
One of the biggest editions is the new mission type structure which allows for greater freedom for mappers to create new maps/missions not based on a basic win condition. Now players maybe be tasked with clearing out an over-run base or defending a central location from enemy attacks or holding out at several key places until certain objectives are achieved. The problem of repetitive maps in the original DA are long gone.
Below are the aforementioned exclusive pics taken from DA2-Triumph and DA2-Classic-Ruins. The second pair is sort of a "then and now" look at DA-Ruins in Unreal Tournament and Unreal Tournament 2004.
Defence Alliance was originally created for Unreal Tournament which pitted a small group of human players with different abilities and weapons such as Medic, Sniper, Mechanic playing co-operatively against hordes of computer driven AI monsters.
The objective of the game was to repel and withstand the invasion until the time ran out. Defence Alliance 2 is based on the same basic principles but has come on greatly since those early days. With a fully cast Enemy force and weapon stock pile just the tip of the new game.
One of the biggest editions is the new mission type structure which allows for greater freedom for mappers to create new maps/missions not based on a basic win condition. Now players maybe be tasked with clearing out an over-run base or defending a central location from enemy attacks or holding out at several key places until certain objectives are achieved. The problem of repetitive maps in the original DA are long gone.
Below are the aforementioned exclusive pics taken from DA2-Triumph and DA2-Classic-Ruins. The second pair is sort of a "then and now" look at DA-Ruins in Unreal Tournament and Unreal Tournament 2004.