Death message stuff

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ZotSindi

New Member
Jan 6, 2011
33
0
0
Creating some death messages.

I know that %k stands for the killer and %o for the victim.

I also found out that there is an additional %kh for the gender of the killer and %vh for the gender of the victim. I don't know if this is a mod function if it is it's probably from Ballistic Weapons which used it.

However it only work with "his/her".

While extremely useful it still sounds really dumb on certain death messages, I ended up with stuff like "[Killer] sent a current up [Victim]'s ass so hard <his/her> puked out lasers". It comes off like cheap Engrish.

Is there a similar line for "he/she"?
 
Last edited:

ZotSindi

New Member
Jan 6, 2011
33
0
0
You could add another word,
Heh I did something very similar to that, but there's a few more that would more difficult to work out without totally changing the whole message.

EDIT: I found it, it's %ke / %ve.

Yeah I got them. Anyway: there is only one death string. Can I add other ones?

Creating a new subclass based off the Ballistic DamageType worked for me, you can add as many as you like at that point.
 
Last edited:

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
Heh I did something very similar to that, but there's a few more that would more difficult to work out without totally changing the whole message.

EDIT: I found it, it's %ke / %ve.



Creating a new subclass based off the Ballistic DamageType worked for me, you can add as many as you like at that point.
Are you making a new weapon(s)?
 

ZotSindi

New Member
Jan 6, 2011
33
0
0
EDIT: Nevermind, making a Razorjack using Chaos Cutter projectiles using the new damagetype worked, and I decided to use something else besides the Stinger I'm already using 2 guns similar to it anyway, so I'm good.
 
Last edited:

ZotSindi

New Member
Jan 6, 2011
33
0
0
That's a nice deathstring!
</Useless Post>

Haha, I know and that's one of the more... Um, "mentally tame" ones. I sat and made around 112 of these, 6 rotating messages + a suicide for 16 weapons, half of them are so irrelevant to the actual kill and stupid/demented I had to color-code them with the weapons so I could actually know which are which.

I was never able to find a total of 16 weapons I liked/where easy to balance but I still have the messages and have other ideas for them. I think it'd be cool if people would post death messages from .ini edits, custom weapons or volumes or whatever.

Here's another of the ones I made, for the Lightning Gun:
[Victim] stuck his/her fingers in [Killer]’s socket and got electrocuted.

Shock Rifle:
The big purple cylinder of [Killer] came down on [Victim]'s head.

One of the irrelevant-to-the-gun randoms:
Umm. I don't know. I don't WANT to know. [Victim]? ...Sucks to be you, I guess. [Killer]? Get outta here.
 
Last edited:

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
The DamageType class has a DeathMessage() function that retruns the DeathString unconditionally by default. It does, however, know which killer/victim the death message is for, so you can easily add whatever custom functionality you need by overriding that function in your damage type class.
 

gades

The Grudge Master!
Nov 20, 2004
263
1
0
Behind you biatch!!
Shock Rifle:
The big purple cylinder of [Killer] came down on [Victim]'s head.

Wouldn't that be more fitting for the Ion Painter? That would be 3 BIG cylinders actually...

Back on topic somewhat. But there are some damagetypes that subclass other damagetypes, yet don't have any properties. Minigun Alt for example. Also all the various vehicle roadkill and pancake damtypes.

There are quite a few of these in UT3 as well...

You can add them to your .int file and change them too.