1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Death after 3 seconds

Discussion in 'Mapping' started by [f'izi:k], Jan 7, 2001.

  1. [f'izi:k]

    [f'izi:k] Never made bright skybooxes.

    Joined:
    Jan 6, 2001
    Messages:
    57
    Likes Received:
    0
    I`m making a new DM map...it`s a airplane...I want to make an open hatch for the landing-gear, so players can fall down and watch the beautiful plane from the outside...:D
    but...i want the players to die after about 3 seconds...not to fall down to the bottom of the room I`ve made the plane inside....how do I do this?
     
  2. afkik

    afkik New Member

    Joined:
    Dec 23, 2000
    Messages:
    1,986
    Likes Received:
    0
    triggered death

    Im am not sure if you can set the time for a triggered death or a death field.
     
  3. purice

    purice coon dog

    Joined:
    Dec 19, 1999
    Messages:
    1,297
    Likes Received:
    0
    use a zone
     
  4. [f'izi:k]

    [f'izi:k] Never made bright skybooxes.

    Joined:
    Jan 6, 2001
    Messages:
    57
    Likes Received:
    0
    zones? death fields? where can I find these? you see, I`m pretty unexperienced...in other words; I need help :D
     
  5. ChrisToth.hu

    ChrisToth.hu Level Designer

    Joined:
    Oct 2, 2000
    Messages:
    2,740
    Likes Received:
    0
    I think in this case you should do the following:

    -Place a zone portal (Build a sheet that seals off the bottom of the room below the plane-add it as specila-zone portal)
    -Make it into Vacuumzone (Place Actor-Info-Zoneinfo-Vacuumzone under the sheet)
    -Open up the properties of the Vz and set the kill time under Vacuumzone
    -Set Painzone under zoneinfo to false
    -Set Damagepersec to 1 (doesn't matter)
    -Set NoInventory to true (so weapons won't remain there)
    -Define a funny Damage string like: %k checked the clouds from below... (%k will be the name of the player)
    -Set damagetype to Specialdamage

    -Rebuild

    It's done. (unless I forgot sth :) )
    I hope that it helped...
    If anything is unclear just ask...

    Bye.
     
  6. [f'izi:k]

    [f'izi:k] Never made bright skybooxes.

    Joined:
    Jan 6, 2001
    Messages:
    57
    Likes Received:
    0
    thx a lot
    I`ll try it tomorrow
     
  7. Slick_Willy

    Slick_Willy Anyone Else Want Some?

    Joined:
    May 19, 2000
    Messages:
    590
    Likes Received:
    0
    Look at any of the UT maps that you die when you fall down, CTF-Face, DM-Phobos, etc.
     
  8. ChrisToth.hu

    ChrisToth.hu Level Designer

    Joined:
    Oct 2, 2000
    Messages:
    2,740
    Likes Received:
    0
    You could try using a cloudzone...it eats the projectile you fire at it but you can't define a damagestring for it...at least I couldn't.

    Check DM-Barricade for example.
     

Share This Page