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Deaf Death

Discussion in 'Concept Discussion Board' started by 8mm_BuLLEt, Jan 13, 2004.

  1. 8mm_BuLLEt

    8mm_BuLLEt I will rule the world!

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    This is a weapon which I though t up just a couple of minutes ago..

    Soundwave Cannon

    Primary fire : Fires a countinuous shockwave of sound which can deafen whoevers in the range of the cannon (about the radius and maybe a bit bigger than a 'deemer blast) if they stay in the radius long enough.

    Secondary fire : The cannon lets off a MASSIVE red wave of sound which inflicts 80 damage. Is not continuous and deafens players in radius instantly. Radius is bigger.

    Ammo type : If this is codable... The gun picks up sound from sounds around the holder. If not, ammo regenerates slowly.
     
  2. Donator

    Donator New Member

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    I'll look into the deafening effect. Actually I started coding a thing I wanted to call "sonic pulse blaster" a while ago after downloading the latest version of Crimsonland (1.9.8), which has a very inspiring "pulse gun", but couldn't get the nifty lightbending effect that a compressed-air shockfront should have IMO to work, so better take a book and sit down... :lol:
     
  3. Postal

    Postal I apear to have lost my pin.

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    Its been done in Unreal thats as for deafening, how it was done I dont know. I recall it sucked ass to get a concussion. Let me look into it.
     
  4. 8mm_BuLLEt

    8mm_BuLLEt I will rule the world!

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    Crimsonland! Oh! THAT ROCKS!! Yeah I truly love Crimsonland and its god ole' pulsegun!
     
  5. Postal

    Postal I apear to have lost my pin.

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    Yup, thats a good game
     
  6. yuriks

    yuriks New Member

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    i thinks it is a sound_amplifier_multiplier variable or something like this...
    i only found sound_dampening, but that is for generating sounds.
    HearingThereshold is the minimum noise level, hummm...
     

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