DD Ending Sound

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Kyllian

if (Driver == Bot.Pawn); bGTFO=True;
Aug 24, 2002
3,575
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45.64.294
kyllian.deviantart.com
The sound that plays when the DD is about to run out, is it an actual sound file or is it done through code?

Been wanting it as an alert tone for my cell phone and while I can find the pickup "gronk" I can't find that quad-repitition at the end

[Edit]Attaching 2 versions
UDamage is just what I hammered out sound-wise. 3.5s long with a bit trimmed off start/finish

UDamageD is basically 2 rounds of the set. 7s long(my phone only rings a sound once when a txt comes in)
 

Attachments

  • UDamage.mp3
    24.5 KB · Views: 2
  • UDamageD.mp3
    48.4 KB · Views: 2
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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
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Lithuania
Since the line "SetTimer(0.75,false);" is what makes it tick, it's repeated every 0.75s; and in the game, there is TimeDilation that by default is set to 1.1, so everything is sped up by that number. That means it's repeated every 0.6(81)s. 1.5 is only the volume.
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
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www.koehler-homepage.de
Yes, the Wiki is a great source. But how is your link related to this thread?

Kyllian: The sound is played 4 times with a delay of 0.6818s at normal pitch and 1.5 times the player's default sound volume.
 

Attachments

  • UDamageWearOff.mp3
    26.9 KB · Views: 11

Kyllian

if (Driver == Bot.Pawn); bGTFO=True;
Aug 24, 2002
3,575
0
36
45.64.294
kyllian.deviantart.com
Much better. The length of the sound was throwing me off because I thought it lasted 2 seconds
The reason I thought that was I started counting out length when the DD timer hit 2 seconds, failing to realize that when listing 0 it was still going through a full second

Thanks guys


Also put up 2 versions of what I tweaked up in the first post
 
Last edited: