If there was one new feature I would implement in Infiltration 2.8/3.0, it'd be damage scaling. Something where the user can define can multiply/divide the amount of damage Infiltration weapons deal. I find how bots pla Infiltration frustrating, too aggressive, so I'd have the guns deal less damage. While this may not be truly "realistic," I think it'd make for better gameplay. Just something to think about...
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Darth Greg
Dark Lord of the Sith
DarthGreg@hotmail.com
ICQ#: 40641320
AIM: DarthGreg
"Evil always beats good, because good is stupid."
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Darth Greg
Dark Lord of the Sith
DarthGreg@hotmail.com
ICQ#: 40641320
AIM: DarthGreg
"Evil always beats good, because good is stupid."
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