Since specX already said it in his Da update post
I'd thought ill just showed everybody this plan for the map, that was already on the team forum. Its the same as the DA:UT version, but then the same theme as DA2-Classic-Ruins1.
Also the objective between those 2 maps stay the same.
The attackers have to trigger the control that will open the door in Ruins1 leading it to the begin of Ruins2,
Then the attackers in Ruins2 have to destroy a missle inside the base.
Media updates will follow in a few weeks!
I'd thought ill just showed everybody this plan for the map, that was already on the team forum. Its the same as the DA:UT version, but then the same theme as DA2-Classic-Ruins1.
Also the objective between those 2 maps stay the same.
The attackers have to trigger the control that will open the door in Ruins1 leading it to the begin of Ruins2,
Then the attackers in Ruins2 have to destroy a missle inside the base.
Media updates will follow in a few weeks!
Attachments
Last edited: