D-Strike and associated stuff

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R

RaekwoN

Guest
Now to alot of people this will be way off the plot and purpose of this message board but anyway...

Just wondering if anyone knows how the infiltration guys got the floor lofter in UnrealEd to span the entire floor of D-Strike, is it one big brush or a complex brush or something. Frustration is high, you see I want to use it in a map I am making for Infiltration, so help is appreciated.