1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE1 - UT custom pushable decoration doesn't show on server

Discussion in 'Mapping' started by herefishyfishyfishy, Aug 24, 2012.

  1. herefishyfishyfishy

    herefishyfishyfishy New Member

    Aug 24, 2012
    Likes Received:
    Ok, so here goes:

    How to properly add a movable mesh to my map?
    + Using meshmaker i have build a mesh of a movable turbine (like a movable box, nalistatue, whatever).
    + In an offline testrun i can push it, yet testing it on a dedicated server here it is invisible.
    * Now it does show when its static, yet NOT when i make it movable...

    - i tried embedding it in mylevel as well as a seperate .u file - no difference
    - used the following settings:


    any feedback would be appreciated.

Share This Page