I've been poking around for info on making a custom corpse/gibs for a PPM and can't seem to gind anything. I decided tp post here since this is a script-based forum and the issue is largely scipt-based. I've got the whole import model thing down, but I'm new to chopping up UScript. I've got experience in c++, JAVA, javascript, and a tiny bit of pascal, so feel free to get technical.
The general idea as I understand it is that you extend MasterChunkReplacement and show it where your custom chunks are. Would something like this require a MOD, or can it just be attached to the PPM/thrown in the .u? It seems like corpse management is a fairly internal process, so I'm willing to bet that there's a lot to the actual implementation.
My biggest reason for this is that non-flesh models just shouldn't make big red chunks of bleeding meat when you "redeem" their sorry butts.
If anyone knows where I can find something about this, please let me know!
The general idea as I understand it is that you extend MasterChunkReplacement and show it where your custom chunks are. Would something like this require a MOD, or can it just be attached to the PPM/thrown in the .u? It seems like corpse management is a fairly internal process, so I'm willing to bet that there's a lot to the actual implementation.
My biggest reason for this is that non-flesh models just shouldn't make big red chunks of bleeding meat when you "redeem" their sorry butts.
If anyone knows where I can find something about this, please let me know!