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Custom map rotation before starting game

Discussion in 'Unreal Tournament 3' started by cUnNiNg_StUnTs, Apr 19, 2009.

  1. cUnNiNg_StUnTs

    cUnNiNg_StUnTs Member

    Joined:
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    Messages:
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    Before the Titan pack I used to be able to edit...

    Code:
    "C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTGame.ini"
    and change the line that starts with

    Code:
    GameSpecificMapCycles=(GameClassName="UTDeathmatch"
    by adding the maps I wanted in the rotation in the parenthesis area

    Code:
    ("DM-DarkMatch","DM-EdenInc",DM-KoosBarge","DM-OceanRelic")
    ...and when I started the game and loaded a Deathmatch game and click on rotation it would be pre populated.

    Anyone have any idea what config file it's reading from now? I know it's reading one because if I setup a rotation and exit the game the same rotation is there when I go back in. Any help is greatly appreciated...Thanks
     
  2. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    UTMapLists.ini I think. The patch notes for 2.0 explain how to use it.
     
  3. cUnNiNg_StUnTs

    cUnNiNg_StUnTs Member

    Joined:
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    Thank you...

    "C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTMapLists.ini"

    That did the trick!
     

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