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UE3 - UT3 Custom Character - War Cow / Atomic Cow

Discussion in 'Modeling & Skinning' started by JohnnySix, Jan 21, 2008.

  1. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Here is the WIP so far...

    1. I really, REALLY loved the style/detail of the original unreal Nali-cow, so I'm aiming to reproduce this reasonably faithfully, while bridging the gap to UT3, with all the bells and normal-mapped whistles that that entails.

    That said, I'm trying to avoid the mistakes made on the vapourware 2k4 model, and have detail where needed, and not simply shove polygons in to make some kind of 'limit'.

    As you can see from below, from the Unreal cow, to the War/Atomic cow in UT, the skin colour and eyes/nose positioning changed. The mesh for the cow is the same as the one from UT, but the texture detail was reduced considerably.

    [​IMG]


    2. The concepts.

    I finally scanned and coloured these in so it makes a bit more sense when you see the final model..

    [​IMG]

    [​IMG]

    [​IMG]

    Wires

    [​IMG]
     
  2. Curve[UK]

    Curve[UK] Twist Your Perception

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    *humps*
     
  3. [VaLkyR]Assassin

    [VaLkyR]Assassin Kidneythieves and Poets of The Fall Fan

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    The cow is back, long live the cow! :D
     
  4. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Tonight's progress on the high-poly for the Atomic Cow - Going to build him in separate parts and normal map them independently , then reassemble for animating.


    [​IMG]


    Does anyone know if it's possible to have rigid parts like a vehicle? I'd like his carapace/head to be rigidly attached to the underlying bones, and only to have the sections between the segments 'soft' like normal models.
     
    Last edited: Jan 21, 2008
  5. SaD

    SaD Skincollecting Fanatic

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    Nice Sab .:)
     
  6. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Feet :

    [​IMG]
     
    Last edited: Jan 22, 2008
  7. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Any crits? I was thinking ( in terms of saving time and getting the chance to use a cool special effect ) I could make his neck/tail/leg attacments the necris darkwalker style energy beams?

    Do the UTIII robots have parts that bend? I remember Xan looked like rubber when he ragdolled, ruining the illusion of him being metal.

    [​IMG]
     
  8. fleshsniper1

    fleshsniper1 New Member

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    i really like that robot. now i want to make a chocobo!
     
  9. sWs»Cheapshot

    sWs»Cheapshot New Member

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    I'm likin the Punk, and malcome Cows myself... excellent work!
     
  10. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Slow progress, had to move a lot of parts for the Atomic Cow around, I'm going to have them both use the same animations.

    [​IMG]
     
  11. Kantham

    Kantham Fool.

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    I don't have any cons at the moment, maybe at the final product.
    WarCow's head is their gun.
     
  12. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    NS?


    Really? I'd not noticed that in the last 9 years. :B
     
  13. Firefly

    Firefly United Kingdom is not a country.

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    looking forward to this one. looking good:D
     
  14. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Thanks!

    WIP on the leg - slow but surely!

    [​IMG]
     
  15. Firefly

    Firefly United Kingdom is not a country.

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    what's happened to this?
     
  16. WaitForTheRain

    WaitForTheRain New Member

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    I'm assuming the war cow your making is a robot one, but are you going to make various kinds of war cow then? Looks great.
     
  17. keaukrine

    keaukrine New Member

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    Malcolm cow FTW! \o/
     
  18. Leonardo

    Leonardo Old fart on top the mountain.....

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    It looks like a mouser from TMNT Olde School.
     
  19. Evill_Bob

    Evill_Bob Cheese Hopping Rocket Spammer

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    Ah... so there is progress in the world of UT3... well, played...
     
  20. Evill_Bob

    Evill_Bob Cheese Hopping Rocket Spammer

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    Or not, that works too.
     

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