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UE2 - UT2kX custom character issue

Discussion in 'Modeling & Skinning' started by Gruntkiller4000, Apr 13, 2012.

  1. Gruntkiller4000

    Gruntkiller4000 New Member

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    Hello. I am again frustrated with my custom model.
    I am using a male skeleton for my model and successfully binded it with the model. The parts are moving with the model.
    I am using Maya 2010.
    But I selected the "MAIN" joint and assigned the WHOLE model to that one joint. Is that right or wrong.
    When I import it to UnrealEd and use the default male biped animations, nothing happens.
    Any help please!
     
  2. Gruntkiller4000

    Gruntkiller4000 New Member

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    Don't worry, I fixed it. I just needed the correct names for every joint.
     

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