UE2 - UT2kX custom character issue

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Gruntkiller4000

New Member
Jul 11, 2011
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0
0
Hello. I am again frustrated with my custom model.
I am using a male skeleton for my model and successfully binded it with the model. The parts are moving with the model.
I am using Maya 2010.
But I selected the "MAIN" joint and assigned the WHOLE model to that one joint. Is that right or wrong.
When I import it to UnrealEd and use the default male biped animations, nothing happens.
Any help please!