Hi all,
I am working on a project with dinosaur models and the default collision cylinder is not sufficient to detect collisions for a dinosaur shaped model.
Here is a screenshot of the model. On the right i highlight the collision section of the unreal editor. Do i need to use the CollisionBoxes or CollisionSpheres?
I would like to be able to test weapon attacks (projectiles and traces) against the mesh, or possibly a rough estimate that i dedicate as the CollisionStaticMesh.
I am working on a project with dinosaur models and the default collision cylinder is not sufficient to detect collisions for a dinosaur shaped model.
Here is a screenshot of the model. On the right i highlight the collision section of the unreal editor. Do i need to use the CollisionBoxes or CollisionSpheres?
I would like to be able to test weapon attacks (projectiles and traces) against the mesh, or possibly a rough estimate that i dedicate as the CollisionStaticMesh.
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