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CTF-Zeitkind Garage

Discussion in 'Unreal Tournament 2003/2004' started by LoveFest, Jul 22, 2009.

  1. LoveFest

    LoveFest New Member

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    Need Help:

    1. This map plays fine when playing "Instant Action", they have the exact file I'm using as the host file, but when I host a CTF match, the server starts to force them to download something called "CTF-Zeitkind...". The problem: I have nothing in my directories by that name. It's like it's trying to download a "ghost map".

    Can anyone figure out why?

    2. I can't get my sliding doors (at the bottom of the escalators) to open like in CTF-Bridge Of Fate


    MAP LINK (Uploading.com makes you wait 80 seconds. See bottom of page):
    http://www.roflmfao.com/dl/CTF-Zeitkind_Garage_beta1.zip

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    Last edited: Jul 23, 2009
  2. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    ...You're kidding, right? Players need the map file before they can play it. If you play it offline, of course it'll work; anyone who plays online will need to download it if they do not have it.
    2. I can't get my sliding doors (at the bottom of the escalators) to open like in CTF-Bridge Of Fate[/QUOTE]You need to hook up some triggers for the doors that tell the door to open when a Pawn is within a certain radius of it, I think. Open up BridgeOfFate in the editor, and look at how it's done there. That should help.
     
  3. LoveFest

    LoveFest New Member

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    Sorry. I need to be clearer; let me re-word it. They have the exact file I'm using as the host file, but when I host a CTF match, the server starts to force them to download something called "CTF-Zeitkind...". The problem: I have nothing in my directories by that name. It's like it's trying to download a "ghost map".

    Ideas?

    The bridge of fate has a custom script. Does anyone want to take a crack at it?
     
    Last edited: Jul 23, 2009

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