CTF-UTDMS-7thHole

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evilgrins

God of Fudge
Sep 9, 2011
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Palo Alto, CA
unreal-games.livejournal.com
Fairly symmetrical map, even with the curve.

What we have here is an L-shaped map with a golf theme...
7058518_original.png

...which I've had enhanced on a few levels.

Map initially only had 1 glaring issue · https://ut99.org/viewtopic.php?t=14492 · which caused a texture conflict.

Original skybox was butt-ugly, Anubitek fixed that nicely.

I changed various textures all over the map (was originally a clan map) and added 2 "caddies" 1 to each team.
7058913_original.png


Initial pathing was an issue too, which Nelsona fixed. I'm funny, when playing against bots I like them to have at least the potential to beat me but the original pathing had bots never getting the flag... and if they accidentally did they never took it back to their own base.

Usual Suspects:
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/j5ufdp0f7gmhmni/CTF-UTDMS-7thHole.zip
 
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