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UT3 CTF-RamPaGe

Discussion in 'Content Releases' started by crazyfingers, Jun 4, 2009.

  1. crazyfingers

    crazyfingers New Member

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    [​IMG]

    Here's where you can find the essential files:
    http://files.filefront.com/RamPaGe5zip/;13891297;/fileinfo.html

    If you want to peek at the kismet you can find that map file here:

    http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html

    Features:
    -Modified UT3 weapons that scale in power. These weapons can raise an army and even summon vehicles
    -An all new gameplay mode (that i think) has never been done before.
    -All new art assets

    Weapons:

    Impact Hammer: No longer a mere melee weapon, this weapon grants its user the power of flight. By hitting the ground the hammer propels the user up, and then forward at great speeds. If that wasn't enough, When the player crawls slowly enough, or stays still, this weapon charges an AE blast that will Hit all enemies in a radius when you hit the ground. More kills with this weapon means further rocket flight and less time required to charge the impact explosions.

    Flack Cannon: Players wielding the flack cannon are incredibly hard to kill. Passive regens are doubeled when wielding the flack cannon, and consecutive hits with the flack cannon will cause this regen to skyrocket. By hitting yourself with the secondary fire (be careful, if you're very low on life and hit too close to yourself this could kill you) you can heal yourself and your teammates for large amounts of life. This weapon comes equipped with a stun affect, and if you have enough EXP any enemy that hits you will be knocked around and find it very hard to hit or pursue you. This weapon makes you so hard to kill it's hard to believe you'd ever die, if it wasn't for the...

    Sniper Rifle: A gambler's weapon. Think of every head shot as a spin at the roulette table. When you hit the enemy you have a chance of getting very powerful, but temporary bonuses. Body hits have a very small chance of turning you invis, while headshots can possibly give you quad damage or even invulnerability. Players hit by snipers will notice their regen slowed. Get hit enough times and your regen will cease to work, but by that time you'll probably be dead
    Enough kills with the Sniper rifle will give you jump boots, making you harder to kill, which is great for when you have the flag, or when you're trying to get to the flag. Sniper levels increase the odds of getting powerups. High level snipers will receive quad damage on EVERY headshot.

    Shock Rifle: This is the most unfinished weapon but still fun to use. It's unlocked when the sniper rifle is mastered. Shoot the ground and you'll notice up to 3 servants will spawn at your feet. They'll follow you anywhere, untill you de-equip your shock rifle, then they'll patiently stand there and gaurd, waiting for you to switch back to your shock rifle and then follow you again. Shooting them with your shock rifle will heal them and if hit enough, upgrade them to have berserker. There is a 10 second timer on summoning more minions.

    Rocket Launcher: A very unique weapon, unlocked when the flack cannon is mastered. This doesn't make YOU much stronger in any way, but earn enough hits with it and you'll be summoning vehicles much more powerful than anyone on the battlefield (except for possible a sniper running around with quad damage and invulnerability). When the required points are reached you'll hear the vehicle or turrets signature noise, and know that if you hit your feet, you will summon that type of vehicle. Be careful, your teammates may try to steal it. And be careful about hitting near enemies, you might accidently spend your hard earned points on a turret you didn't want.
    Unlike standard UT3 vehicles, these will regen over time. In future builds higher level rocketeers will regen more life. If your vehicle is hit by your rocket, or a teammates rocket, you will regen a large ammount of health over 5 seconds, this doesn't stack.

    Gameplay:
    There is only 1 flag point for both teams, at the very top of a series of floating platforms at the center of the map. The only way to score "points" is to kill the other team while you hold the flag. It's important for your team to protect and heal you with their flack cannons when you have the flag. Be careful, as the entire other team will be hell bent on your destruction, since they wont have a chance to gain points untill you are dead and another flag is up for grabs.

    Npc's will spawn on the outskirts and run for the middle. They do minimal damage and pose next to no threat. These bots are more a means of accumulating exp and regen with your flack cannon.

    Some Helpful Advice to get you started:

    Every weapon has its advantage and disadvantage. Don't try to be a "sniper" or a "healer", use all of the weapons and become the sum of their parts. When you're in a tight spot (especially with the flag), use the flack cannon or impact hammer to rocket jump out. The impact hammer gets you out faster, but the flack lets you rocket jump out while healing for large ammounts of health. Switch between the two and get the best of both worlds. Once you're in safety, charge up your super attack on the impact hammer, and surprise the angry mob with a large explosion.

    Although you can't get into a vehicle with the flag, you can get into turrets. If you see your flag carrier in trouble, set up a turret near them, it'll act as a giant new health bar for them, and allow them to fight back and rack up some kills.

    Influences:
    The Tribes series
    WoW
    Team Fortress Series
    Hexen Series
    Mega Man (probably the only game i ever enjoyed with floating platforms)

    Anyway, hope you guys have fun with this thing and give it a chance
     
    Last edited: Jun 12, 2009
  2. crazyfingers

    crazyfingers New Member

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    Updated the files:
    1. Lowered the tesselation on the terrain even further. I also ditched the kismet and high detail version in the main download, figured it'd be too confusing. So now just grab the main file and try the beta.

    2.I tried this at school and it seems on slower machines, when you load in on your first life, you don't get weapons, pretty bad bug. So if you aren't registered in kismet off the bat i deal 100 damage which will kill you unless you get the 200 hp bonus from registering. Hope that makes this more approachable to new players.

    This has been up for over 24 hours so far and haven't heard from anyone who's actually played it, hope it's working, if not tell me so i can fix it :D.
     
  3. M.A.D.X.W

    M.A.D.X.W Active Member

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    The weapons get more powerful the more you kill?
    Isn't that favoring the stronger players, making it impossible for the little guy?
     
  4. crazyfingers

    crazyfingers New Member

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    I've actually been really careful NOT to overpower weapons for this very reason. The only weapon that increases in damage in the sniper rifle, by allowying the user to get quad damage from headshots if they get lucky.

    If anything my level gives players who aren't very skilled MORE things to do. I've got the flack cannon which lets them easily heal themselves and other players. I have the shock rifle which allows them to create an army that will fight for them very easily. And i have the rocket launcher which lets them summon vehicles from exp they got shooting easy to kill NPCs.

    The way i saw it, the skilled players would be more involved with flag capping and returning, while less skilled players could occupy themselves leveling up on the easy to kill NPCs and engaging in combat when they had increased their regen on the flack cannon enough, or had spawned a powerful vehicle.

    The files are right there if you guys want to actually try the map ;)
     
    Last edited: Jun 7, 2009
  5. crazyfingers

    crazyfingers New Member

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    Bug fix: Should be able to level on first life now, all players are killed at end of cutscene to fix this issue.

    Update: all weapons unlocked at start of level, short cutscene added to show where flags are taken (still in developement).

    Small tweaks to weapon exp requirements.

    It should be noted that levels are set for a testing environment. It is very easy to reach max level with all weapons in the current built.
     
  6. crazyfingers

    crazyfingers New Member

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    Bump...

    Fixed some $#!%, too tired to talk about it. But don't strain yourselves trying this out, it'd probably melt your brains anyway. I'm out, need some sleep.
     
  7. Vaskadar

    Vaskadar It's time I look back from outer space

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    All it needs now is a T-rex in the background, or something from Planet X. :p

    I get a very alien-esque vibe from this, maybe it would be possible to create some normal maps from those bony structures that are popping out of the ground?

    Reminds me of something from another dimension in a movie or game.
     
  8. crazyfingers

    crazyfingers New Member

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    Bumped up the spec on those things in the last build, should make the normals pop better.

    Shhh... I'm working on the t-rex as we speak, this map is gonna PWN!
     

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