I am almost done with one classic: CTF-November from UT99.
So I need some constructive feedback, I do not want to release this map unpolished. And official Epic forum kind of fails, all they write is: "oh too dark" "oh cool" etc.
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Download: (unplayable yet, but geometry and light done}
CTF-october_030.zip
Things that are not done and I am aware of:
no items, no bot support,
stairs to walk out from water,
sea level too high,
submarine is rotated 180deg, that crate hanging from crane will contain Udamage.
no disco red and light lights, i plan to make subtle side marking with few decals and signs.
Some collision problems:
submarine does not have collision. Easy to get stuck in rubble inside staircase in blue base and behind machinery in first corridor in red base. Also you can fall down in red base into machinery below stairs.
Now what i want to know is any places one can get stuck, should not be able to go. Also some stlye/feel suggestions.
Things that I want to make a bit different from classic:
Very few red/blue side markings, like one for each side of submarine room, then 2-3 inside each base. No red/blue light (maybe one below blue staircase like it was in orginal).
Red flag room is in shape of ICBM silo, I want to put there rocket model to help a bit with defending flag, hiding there.
So I need some constructive feedback, I do not want to release this map unpolished. And official Epic forum kind of fails, all they write is: "oh too dark" "oh cool" etc.



PIC 4
PIC 5
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PIC 8
PIC 9
PIC 10
PIC 11
PIC 12
PIC 13
PIC 14
PIC 15
PIC 16
PIC 17
PIC 18
PIC 19
PIC 20
Download: (unplayable yet, but geometry and light done}
CTF-october_030.zip
Things that are not done and I am aware of:
no items, no bot support,
stairs to walk out from water,
sea level too high,
submarine is rotated 180deg, that crate hanging from crane will contain Udamage.
no disco red and light lights, i plan to make subtle side marking with few decals and signs.
Some collision problems:
submarine does not have collision. Easy to get stuck in rubble inside staircase in blue base and behind machinery in first corridor in red base. Also you can fall down in red base into machinery below stairs.
Now what i want to know is any places one can get stuck, should not be able to go. Also some stlye/feel suggestions.
Things that I want to make a bit different from classic:
Very few red/blue side markings, like one for each side of submarine room, then 2-3 inside each base. No red/blue light (maybe one below blue staircase like it was in orginal).
Red flag room is in shape of ICBM silo, I want to put there rocket model to help a bit with defending flag, hiding there.