1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

CTF-Mythos-SE3

Discussion in 'Unreal Tournament 2003/2004' started by eko, Apr 21, 2004.

  1. eko

    eko Mac Fiend

    Joined:
    Nov 26, 2000
    Messages:
    10
    Likes Received:
    0
    CTF-Mythos-SE3

    Screenshots: http://osx.beyondunreal.com/eko/2K4/ctfmythos.html
    Download: http://www.unrealplayground.com/mapper.php?id=1960
    UT Portfolio: http://osx.beyondunreal.com/eko/

    K-Lined and Bolt are on deck...

    Mythos is still one of my fav maps to play, this is its fourth incarnation, dating it back all the way to UT99 (or are we calling it UT Classic now?). The bots are damn good on Adept or Higher if you need some offline fraggin. Online this map is sheer adrenaline excitement (no pun intended). :p
     
  2. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,405
    Likes Received:
    18
    Oh man... I've played this one a lot! Any improvements to it or any notable changes?

    I'm stubbornly sticking to UT. :)
     
  3. I_LoveToKill

    I_LoveToKill Danish Bastard!

    Joined:
    Nov 11, 2001
    Messages:
    480
    Likes Received:
    0
    This map, along with the lovely antitcc lag has contributed a lot to
    my online 'fell the his death' stats hehe, still I like it because people will
    toss thier xlocs all the way over so I can do some skeet shooting :p
     
  4. eko

    eko Mac Fiend

    Joined:
    Nov 26, 2000
    Messages:
    10
    Likes Received:
    0
    Only subtle things, which I hope, make it an even better map. Some are purely aesthetic, others were gameplay oriented.

    -New flagbase meshes for the pedestal. These provide a bit more of a hump that flag carriers and defenders will have to negotiate. Slightly improves the tenacity of the situation in the base, and makes the bases look better.
    -New meshes for all the columns. This is strictly aesthetic.
    -Other meshes here and there to improve the look a bit. Aesthetic.
    -New arched entry meshes in the central area for the ramps. This is mostly aesthetic, but it does provide a teeny bit more cover for a flag carrier as they enter the middle section.
    -Lighting increased slightly. A tad brighter now... very little.
    -Weapon placement slightly altered and modified. LG has been replaced with a Classic UT Sniper Rifle, and I've added a minigun to the map. There are now two rocket launchers, one on each side of the obelisk, to keep the map symmetrical as far as placement advantages go. The mini and goo are right in the middle now, with the ammo for them on the side platforms.
    -Removed the poweramp from the center. Adrenalin moves in UT2Kn provide enough of a boost already. (Even though I will NEVER add adrenalin pills to any of my maps!) I felt the amp became redundant.
    -Bot paths have been slightly tweaked due to them being much smarter in UT2K4. They now use the jumpads like they are supposed to and go for the ion consistently (and use it quite well too... i've gotten hammered with it while pursuing a flag carrier a few times - Steven Polge is a genius). The base scripted sequences have been redone to allow for a more natural placement of bot defenders and variety. Assault path priorities have been slightly altered for more natural human-like selection.

    I think that covers it. I look at it this way. Same car body, rebuilt transmission and new paint job. :)
     
    Last edited: Apr 22, 2004
  5. SlayerDragon

    SlayerDragon LLLLLLLLLLLLLLLLLADIES

    Joined:
    Feb 3, 2003
    Messages:
    7,666
    Likes Received:
    0
    :tup: Sounds great. I really love this map.
     
  6. SkaarjMaster

    SkaarjMaster enemy of time

    Joined:
    Sep 1, 2000
    Messages:
    4,742
    Likes Received:
    1
    I like the skybox (huge planet, other planet, stars), long runs (good for space CTF), columns, arches, textures/meshes, weapon placement and flames. Unfortunately, this map is hitscan hell with very good bots and makes for no fun. No one can CTF and it just ends up being 0-0 forever and the bots also nail you while going off the jumppads and throw you into space. Then there’s the falling thing, which I actually avoided better than I thought I would. This one is probably better online.

    http://www.unrealplayground.com/forums/downloads.php?do=file&id=2621

    http://www.mapraider.com/maps/?fileid=1897

    http://unrealtournament2004.filefront.com/file/CTFMythosSE3;39336

    http://www.gamefront.com/files/2610862

    http://download.cnet.com/Unreal-Tournament-2004-CTF-Mythos-map/3010-2121_4-10292685.html

    http://www.gamefront.com/files/3829287/CTF_Mythos_SE3

    http://204.26.91.40:8000/UT2004Files/Maps/CTF/ctf-mythos-se3.zip

    ftp://ftp.i3d.net/Games/Unreal Tournament 2004/maps/CTF/ctf-mythos-se3.zip

    EDIT: just wanted to let people know the versions I know of for this map.
    For UT: CTF-Mythos and CTF-MythosSE (not sure of authors, but it seems both are by eko)
    For UT2003: CTF-Mythos-2k3 (by eko)
    For UT2004: CTF-Mythos-SE3 (this one by eko) and CTF-Mythos-Classic (by eko as well)
    For UT3: CTF-Mythos (by poppersia)
     
    Last edited: Feb 7, 2014

Share This Page