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CTF-Muse

Discussion in 'Unreal Tournament 2003/2004' started by MortalPlague, Jul 13, 2003.

  1. MortalPlague

    MortalPlague Mighty Pirate

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    Long ago, artists flocked to this spot, renowned for its natural geysers which produced smoke, a mild hallucinogen and inspiration to them all. Soon, the temple was built overtop. Now, amid the musing smoke which shrouds the structure, combatants fight to steal the flag.

    Download here

    It's been a long time in the making, mostly due to me losing interest in the map and coming back. It's not the best visual map, but I think the gameplay is pretty decent. Straightforward and defensively oriented. Tough caps... have a blast making them. :D


    [​IMG]
     
  2. Swedix

    Swedix Retired from UT2004

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    It looks nice from that screenie. I'll give it a try.
     
  3. The Dopefish

    The Dopefish Active Member

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    I'll give it a whirl later.
     
  4. thewalkingman

    thewalkingman ssssssssssss bugger!

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    testing.....
     
  5. Swedix

    Swedix Retired from UT2004

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    I kinda like the map. It's very big and still gives me good fps.
    Good flow and the bot-support is good, except they don't take the shield.
    I think this could be a fun map to play in a league.

    Only drawback should be that it's to open which invites to spam.
     
  6. The Dopefish

    The Dopefish Active Member

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    It's very open and very straight-forward and (best of all) very pretty. 8 out of 10.
     
  7. MortalPlague

    MortalPlague Mighty Pirate

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    My next project in this theme will be a little less open. It's tentatively named CTF-Albicant, and it will have plenty of custom meshes. ;)
     
  8. WebSlinger

    WebSlinger bNotNegative != False

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    I think this map is superb. Redeemer and 100 Shield placement are excellent. 4 ways in, 4 ways out (if you count the square hole just outside the base you could argue 5 in 5 out).

    I'm adding this to FragBU... I might even make it the startup map, so we can get a good idea of real-world play on it.
     
  9. hal

    hal Dictator Staff Member

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    It's too bad all of those stained glass windows are exactly the same.
     
  10. MortalPlague

    MortalPlague Mighty Pirate

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    Haha... good point, Hal, never even thought of that...

    But I had enough trouble figuring out how to make a decent projector for one window... ;) :p

    Thanks for the props, Webslinger! I'll have to check out FragBU sometime... :D
     
  11. missPoopShoot

    missPoopShoot voodoo rage

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    Downloading... I have to say this looks really good from the screenshot. :) 2.5mb done and still 40mins to wait. Darn 56k :mad:
     
  12. Hunter

    Hunter BeyondUnreal Newsie

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    looks nice from the shot will try later
     
  13. thewalkingman

    thewalkingman ssssssssssss bugger!

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  14. WebSlinger

    WebSlinger bNotNegative != False

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    TWM: trust me, you'll appreciate them more when you find them...
     
  15. thewalkingman

    thewalkingman ssssssssssss bugger!

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  16. ^DaRk^AgentOrange|PuF

    ^DaRk^AgentOrange|PuF Banned

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    I'll definately download this, the flagroom (although looking simple in the screenshot) looks like it could have some well fun firefights in. And we all know gameplay comes first, visuals second, which is good to see :)
     
  17. WebSlinger

    WebSlinger bNotNegative != False

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    oh yeah? well I got the 'deemer AND your flag! :p
    [​IMG]
     
  18. Assymilator

    Assymilator No idea what to put here.

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    Way too big for my tastes.
     
  19. MortalPlague

    MortalPlague Mighty Pirate

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    I had some fun with the redeemer and super shield placement. ;)

    Glad you guys like it. For the most part, anyways. :)
     
  20. Fear the Beard

    Fear the Beard 2 and counting...

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    You've missed closing off some of your zones though, the zoneportal is there, but not large enough...

    Also, you've forgotten to place a zoneportal in one spot (zone/portal view in the editor is your friend).

    As it's late and I'm going to bed, you'll have to hunt for them your self ;)
     

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