CTF-Malicious

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TigerZuke

I did something m0tarded and now I have read only access! :(
Jan 6, 2002
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OH MY GOD THIS MAP SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I **** in my lake a while back and i was floating around this map.... not good... EAT A$$!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

TigerZuke

I did something m0tarded and now I have read only access! :(
Jan 6, 2002
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Sorry for my original outburst! its an awsome map. You should convert it to infiltration or the strikeforce mods... seems fitting.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
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38
Hiding in your Attic
Originally posted by TigerZuke
Sorry for my original outburst! its an awsome map. You should convert it to infiltration or the strikeforce mods... seems fitting.

wtf?!? between posts you slightly offended me and then confused the hell outa me.
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
I think it was a better place for the U-Damage, umm like the Beta me thinks. :rolleyes:
No need to go there now, not having any cover/room to dodge, from return fire.
I think it's (the crane) a good place for the invisibility, it u really want to make it sniper friendly (add a rifle or atleast some rifle ammo to lure snipers)
The U damage should be in the "Worker's Quarters" with some med boxes, and a SINGLE redeemer where the invisibility is now by the AC unit, being a safe place to launch it from...
Moving the Big-keg-o-heaths where the deemers were and the thigh pads where the super healths where on the crates should clear up item placement IMO.
A BioRifle w/ammo on the crates outside might not be bad either, being a weapon that needs a height advantage, or, better idea, put the BioRifle in the upper side routes before the mover/door where the mechanical stuff is, with support ammo on the crates outside.
:biorifle:
The inner flag room "moats" I'd like to see some bubbling slime, see my Dom-DeDeDom but scaled downand more of em. That would tip ppl off that the water ain't safe :)
The canals inside where the deemers are could benifit from a panning texture and noise, like it was flowing towards the dock/crane side of the map.
Oh yea, and some MUSIC, LOL
Nice map Chrysler, uh Chrysoar :tup:
 

TigerZuke

I did something m0tarded and now I have read only access! :(
Jan 6, 2002
22
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Canada
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Ive got an idea that will make your map, and any other map a lot better looking, take a picture of $hit, and use that as the texture for EVERYTHING.... well. you could use pi$$ textures for certain parts but those 2 only! This should atract some of those sickos out there (like yourself)
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
yea TZ, and make it a DarkMatch and have weapon flashes out of player's a$$es and ppl wear your underwear backwards on their heads when playing, that'd be cool, heh heh, heh heh /Butthead
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
The polys are ludicrous on top of the crane and i couldn't get the bots to get the DamAmp so i moved it off the crane, i just wanted to know if you liked it. The looks of it. I was gonna do the panning texture, but pouring slime into the water, didn't seem to environmentally sound :)
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
Yea, the crane looks good.
You're right, the poly count from there is not sniper friendly, still lower than some maps I've played.
The distance between buildings doesn't really give me enough time to take a bead on the bots every time.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Originally posted by Twrecks
Yea, the crane looks good.
You're right, the poly count from there is not sniper friendly, still lower than some maps I've played.
The distance between buildings doesn't really give me enough time to take a bead on the bots every time.

Yes, keeping the distance between buildings short and offsetting them a bit, was the only reason the poly count could be kept so low outside, there's a lot out there.