CTF-Magma shows off two things that I have yet to figure out how to create: 1. multi-texturing (ActorX for Maya refuses to export more than one UV set), and 2. light maps on static meshes. I'm assuming these are 3DSMax features missing from Maya/MayaActorX.
If 3DSMax can indeed export a ASE file with multiple UV sets, I would be very interested in seeing such a file so that I can write my own exporter. I've looked for info on how multitexturing is represented in ASE files and haven't found any.
If 3DSMax can indeed export a ASE file with multiple UV sets, I would be very interested in seeing such a file so that I can write my own exporter. I've looked for info on how multitexturing is represented in ASE files and haven't found any.