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CTF help

Discussion in 'Mapping' started by *IX*Damage, Dec 22, 1999.

  1. *IX*Damage

    *IX*Damage New Member

    Dec 22, 1999
    Likes Received:
    Ok, how do I make my shiny new level a CTF, complete with team specific Player starts?
    Also, how do I name the different areas?
    Any help is greatly appreciated : )
  2. Mute

    Mute All you have to do is smile!

    Dec 20, 1999
    Likes Received:
    Unfortunately, you are asking for a LOT of info /~unreal/ubb/html/smile.gif. And because CTF is new with UT I don't think there are any tutorials yet. Really, the thing to do is get very comfortable with the editor (there are plenty of manuals for that) for a regular Deathmatch game. Then take that knowledge and open up a capture the flag game and take a peak at the new objects. Flags, there are probably some zoneinfo changes, I think there are specific pathnodes for CTF so bots know what to do. hmm...

    Oh yeah, for player starts you can just open up their 'playerstart' menu and set 'team' to 0 or 1. I think all blues start at 0s and reds at 1s.

    And besides technical difficulties there are plenty of factors regarding what makes a good CTF game in design and layout (but you'll find plenty of manuals for those from other games that have CTF that have been around a while).

    [This message has been edited by mute (edited 12-22-1999).]

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