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UT3 CTF-Elysium [BETA 1]

Discussion in 'Content Releases' started by robo422, Nov 13, 2009.

  1. robo422

    robo422 New Member

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    Name: CTF-Elysium
    Version: Beta 1
    Comments: I started this map nearly two years ago. Then college apps happened. Then college happened. I didn't get around to working on it again until a few months ago. Any kind of (constructive) feedback is welcome!
    Screenshots:
    [​IMG][​IMG]
    [​IMG][​IMG]
    Known issues:
    • Collision is wonky in some places.
    • Bots suck.
    • Pickup/weapon placement probably sucks.
    • Visual detailing is still being worked on.
    Credits: Me
    Download: http://www.filefront.com/14909483/CTF-Elysium_b1.zip
     
  2. hwkwndl5

    hwkwndl5 New Member

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    i thought i recognized your work from ctf-lygosynthesis. i love that one, but people don't play it often :(.
    don't know much about optimization, but even without details yet, it plays really rough
     
  3. Darkdrium

    Darkdrium 20% Cooler

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    From what I can see, you should work some details into your surfaces. They are flat and look visually boring right now. :)
    I like the visual effects of transparency you have made though.

    I'll download this on the desktop and play it. :)
     
  4. robo422

    robo422 New Member

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    Yeah, I have no idea how optimizing works in UE3, since zone portals and antiportals are both gone. This is something I will be looking into!
     
  5. Numb51

    Numb51 New Member

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    I personally like the slick looking meshes. It looks super clean and non-distracting.
     
  6. hwkwndl5

    hwkwndl5 New Member

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    are there blocking volumes in unreal 3 editor? i looked at both alysium and DM-sanctuary for reference and didn't see them, but i swear i saw blocking volumes in the UDK rendering :confused:
    they had blocking volumes on all the stairs and walls, everything an actor might encounter to prevent collisions that eat up processing power.
     
    Last edited: Nov 13, 2009
  7. stevelois

    stevelois New Member

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    Hi,

    Since you need to know what can be done to optimize your level, well, there is plenty of things you can do. One of my dude as a great list of tuts on his website. Check it out here : http://www.odedge.com/html/ut_3_tutorials.htm

    In The Finishing Elements to a Level section, check the Optimizing link & you will have plenty of info to help you out.

    Cheers :D
     
  8. Bi()ha2arD

    Bi()ha2arD Toxic!

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    OFC there are blocking volumes. It's the pink brushes.
     
  9. hwkwndl5

    hwkwndl5 New Member

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    found it! have to click the right buttons
    [​IMG]
     
  10. Vaskadar

    Vaskadar It's time I look back from outer space

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    His walls are untextured, but I expect this one to be visually pleasing. The layout looks large enough for maneuvering, so it should have some decent down-range fights.

    I hope you use a pale marble texture/material, that would look wicked.
     
  11. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    What ever did happen to ctf-lygosynthesis? Can't ever find it. Looked so amazing.

    This map, looks brilliant, i'll get a go around on it asap.
     
  12. robo422

    robo422 New Member

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    If you mean the UT2k4 version, then I lost it when my hard drive died. :(
    If you mean the UT3 layout I made, then this is it.
     
  13. hwkwndl5

    hwkwndl5 New Member

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    go grab it on the :TsT: server :lol:
     
  14. SkaarjMaster

    SkaarjMaster enemy of time

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    I can't find a link for the CTF version anywhere. Can anyone else?
     

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