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Discussion in 'Original Unreal Tournament' started by evilgrins, Oct 16, 2020 at 1:22 AM.

  1. evilgrins

    evilgrins God of Fudge

    Sep 9, 2011
    Likes Received:
    A lot was done here...
    · There was an entire base built around the Red Flag but there wasn't one around the Blue Base, so I removed that.
    · Weapons placements needed to be slightly adjusted due to bots getting hung up on those.
    · Red Team bots never left the Red Base, Blue Team Bots would get to the Red Base but never leave; Nelsona fixed pathing.
    · The environment around the playable area was too cubical, ANUBITEK rebuilt the skybox
    · Added ut2k4 cannons to the middle area of the map, on nobody's team to setup a sort of killbox for all.
    Red Base is a bit more brightly lit, and I could've fixed that but decided to leave it as is.

    This map has multiple levels: above, below, and middle.

    It is big enough for SLV/RX for exceptional pilots, there's redeemers above each base.
    Usual Suspects:
    .u - /system
    .unr - /maps


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