here's some screens
http://www.geocities.com/mikebartnz/temporarypreviewfile.html?1010708470400
http://www.geocities.com/mikebartnz/aloranpic2.html?1010708233670
The polys max out at about 320, but only in about 2 points in the map, its mostly 180-280 everywhere else. There are no solid brushes(there-fore no BSP errors), the map is made up entirely of semi-solid, non-solid sheet and subtracted brushes. Its pretty big as you can see from the shots. Im a bit worried that ive made the map too big and open so i need a few opinions, if you thiink can help me go to the playtesting forum at: http://forums.beyondunreal.com/showthread.php?s=&threadid=99596
http://www.geocities.com/mikebartnz/temporarypreviewfile.html?1010708470400
http://www.geocities.com/mikebartnz/aloranpic2.html?1010708233670
The polys max out at about 320, but only in about 2 points in the map, its mostly 180-280 everywhere else. There are no solid brushes(there-fore no BSP errors), the map is made up entirely of semi-solid, non-solid sheet and subtracted brushes. Its pretty big as you can see from the shots. Im a bit worried that ive made the map too big and open so i need a few opinions, if you thiink can help me go to the playtesting forum at: http://forums.beyondunreal.com/showthread.php?s=&threadid=99596
Last edited: