Some of you who play Unreal regularly might be aware of my Counter-Strike weapons mod. I've ported almost all the Counter-Strike 1.6 weapons to Unreal and I've tried to keep them as close to the originals as possible.
This mod isn't yet finished but I've decided to release what I have of it now and let others test it before I finish it off.
It doesn't come with a mutator yet and 3 weapons are unfinished therefore they can't be summoned. (Feel free to look at them in the editor and force summon them at your own risk )
Bots should be smart with the weapons (To a certain extent anyway) and they're all feature complete at this stage although I will be tweaking some minor settings. The weapons have been tested to work online and they're compatible with v224, v225 and v227
Link: http://www.sendspace.com/file/x7pw7g
Place "CSModels.u", "CSWeapons.u" and "CSWeapons.txt" into your /System folder and type "Exec csweapons.txt" in the console to summon them.
Feedback/Bug reporting would be appreciated!
I realise that some damage amounts/ammo amounts/everything might seem out of whack. I've been working on and off on this for nearly 2 years with a few months break every so often, I was a bit out of touch a few times. If people could give me some advice on some values I could use for ammo/damage/whatever, I would be grateful
This mod isn't yet finished but I've decided to release what I have of it now and let others test it before I finish it off.
It doesn't come with a mutator yet and 3 weapons are unfinished therefore they can't be summoned. (Feel free to look at them in the editor and force summon them at your own risk )
Bots should be smart with the weapons (To a certain extent anyway) and they're all feature complete at this stage although I will be tweaking some minor settings. The weapons have been tested to work online and they're compatible with v224, v225 and v227
Link: http://www.sendspace.com/file/x7pw7g
Place "CSModels.u", "CSWeapons.u" and "CSWeapons.txt" into your /System folder and type "Exec csweapons.txt" in the console to summon them.
Feedback/Bug reporting would be appreciated!
I realise that some damage amounts/ammo amounts/everything might seem out of whack. I've been working on and off on this for nearly 2 years with a few months break every so often, I was a bit out of touch a few times. If people could give me some advice on some values I could use for ammo/damage/whatever, I would be grateful
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