CSWeapons for Unreal [Test Release]

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Gizzy

The Banhammer Cometh
May 30, 2009
195
0
0
United Kingdom
Some of you who play Unreal regularly might be aware of my Counter-Strike weapons mod. I've ported almost all the Counter-Strike 1.6 weapons to Unreal and I've tried to keep them as close to the originals as possible.

This mod isn't yet finished but I've decided to release what I have of it now and let others test it before I finish it off.

It doesn't come with a mutator yet and 3 weapons are unfinished therefore they can't be summoned. (Feel free to look at them in the editor and force summon them at your own risk )

Bots should be smart with the weapons (To a certain extent anyway) and they're all feature complete at this stage although I will be tweaking some minor settings. The weapons have been tested to work online and they're compatible with v224, v225 and v227

Link: http://www.sendspace.com/file/x7pw7g

Place "CSModels.u", "CSWeapons.u" and "CSWeapons.txt" into your /System folder and type "Exec csweapons.txt" in the console to summon them.

Feedback/Bug reporting would be appreciated!

I realise that some damage amounts/ammo amounts/everything might seem out of whack. I've been working on and off on this for nearly 2 years with a few months break every so often, I was a bit out of touch a few times. If people could give me some advice on some values I could use for ammo/damage/whatever, I would be grateful :)
 
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Exus Tecius

like diamonds in the sky
Sep 24, 2003
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i checked the textures and stuff.looks amazing.i am gonna try my luck and install ut99 again.i hope the mod is compatible with it.
 

Gizzy

The Banhammer Cometh
May 30, 2009
195
0
0
United Kingdom
i am gonna try my luck and install ut99 again.i hope the mod is compatible with it.

It'll load in UT but since the weapons subclass Weapon and not TournamentWeapon, they will break your inventory chain.

I might make a UT version later once this one is finished.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
It'll load in UT but since the weapons subclass Weapon and not TournamentWeapon, they will break your inventory chain.

I might make a UT version later once this one is finished.

Not only that but it will not work online in UT as well.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Did you test it? It works online in Unreal 1...I thought it'd work in UT online too.

No, I didn't test it, but it will not work, UT relies it be first on tournamentweapon subclass and then on heeavily simulated and clientside functions for weapons to work online. None of Unreal made mods work online in UT, none of the weapons, that is why oldskool has it under tournamentweapon as well.

I know that when developing ryspak, I made one older version under tournamentweapons and otherwise it didn't work.