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Crosshairs for custom XMP weapons

Discussion in 'Unreal 2' started by AlCapowned, Apr 14, 2013.

  1. AlCapowned

    AlCapowned Member

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    Thanks to VendorX I have a singularity cannon that works decently in XMP. The model and texture both look great, but one of the main problems I have is getting a crosshair to appear. No matter what I set the crosshair property to, the singularity cannon doesn't get a crosshair.

    I'd be happy with getting one of the XMP crosshairs, but it would be great if I could import the singularity cannon's crosshair from Unreal 2. Is something like that possible, or are the crosshairs completely controlled by the U2HUD and Crosshairs UI scripts?
     
  2. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    I have about no experience with that, but it might be dependand on the .ui scripts after all. I mean the PID stuff was being done by that, some of the old regulars might tell you how or even the guys who were developing that "new" mod that I played on eq2's server I believe? I don't think it was actually released but they had new vehicles there and stuff like that(including flying a helicopter/dropship) and I believe they used custom crosshairs too.
    Sorry that I can't be much of help in this.
     
  3. AlCapowned

    AlCapowned Member

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    Thanks, I'll take a look at that. I think I'll at least be able to make the SC use one of the regular crosshairs.
     
  4. Manticore

    Manticore Official BUF Birthday Spammer

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    Same here.
     

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