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Cropping Materials in UnrealED3

Discussion in 'Level Design, Skinning and Modelling' started by YakZSmelk, Nov 1, 2009.

  1. YakZSmelk

    YakZSmelk New Member

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    I created an environment in 3ds max and some of the objects I used share texture sheets. I'm wondering how I can crop a texture sheet within Unreal so I can use a specific area of the texture to tile in the environment.

    BTW I have a strict number of texture sheets I can use so I cannot just make a new one.
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    I don't think it's possible to tile only a part of a texture with the options available in Unreal Engine 2.The only way to achieve a similar effect would be to tile multiple surfaces and align the texture on each one separately so only that part you want is visible. I can imagine bad things going on when mipmapping kicks in, though.
     

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