1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Cropping Materials in UnrealED3

Discussion in 'Level Design, Skinning and Modelling' started by YakZSmelk, Nov 1, 2009.

  1. YakZSmelk

    YakZSmelk New Member

    Nov 1, 2009
    Likes Received:
    I created an environment in 3ds max and some of the objects I used share texture sheets. I'm wondering how I can crop a texture sheet within Unreal so I can use a specific area of the texture to tile in the environment.

    BTW I have a strict number of texture sheets I can use so I cannot just make a new one.
  2. Wormbo

    Wormbo Administrator Staff Member

    Jun 4, 2001
    Likes Received:
    I don't think it's possible to tile only a part of a texture with the options available in Unreal Engine 2.The only way to achieve a similar effect would be to tile multiple surfaces and align the texture on each one separately so only that part you want is visible. I can imagine bad things going on when mipmapping kicks in, though.

Share This Page