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Crokx Anti Lamer Mutator

Discussion in 'News & Articles' started by QAPete, Dec 14, 2003.

  1. QAPete

    QAPete Chief Muckety Muck

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    Our pal Crokx has released his Anti Lamer v0.30 for XMP, which replaces Anti Sniper and adds some additional lamer-proof functionality:



    Anti lamer tries to fix some gameplay points which are over-exploited by lazy players, and contains 3 features:

    - Anti Deployment Mine:
    Destroy (no explode) automatically all mines near of deployment point.

    - Anti Lazy Defense:
    Automatically destroys all deployables (forcefield and autoturret) near an artifact node.

    - Anti Sniper: (AntiLamer replaces AntiSniper because it contains a enchanced AntiSniper)
    Modified the SniperRifle, fully removed the automatic reloading, you can't use zoom if the weapon is not loaded.

    See the options for more possibilities.



    You can download Anti Lamer v0.30 here, and enjoy these two screenshots, courtesy of Crokx:
     
  2. Ulukai

    Ulukai New Member

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    Placing forcefields areound the artifact node is a valid defensive technique, IMO...
     
  3. MachDelta

    MachDelta Haphazard Nobody

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    Is the first one really needed? You already have a 1 second invincibility period after spawning. Any mines planted on a spawn point should explode but not hurt you at all.
     
  4. Ulukai

    Ulukai New Member

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    As is sniping people who try to run off with my artifacts.

    <Mr_Hardass> "SNIPING BASTARD"

    <Me> "Yes"
     
  5. SirYawnalot

    SirYawnalot Guest

    Alriiight. Nice changes Crokx =)
     
  6. RaptoR

    RaptoR been here far too long

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    :tdown:
     
  7. phil

    phil OH GOD

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    meh, typical. People don't want to learn ways to beat these tactics, they'd rather just take them out of the game. Lazy.

    And anyone crying about defense of your artifact node by any means possible is just being out and out silly......THATS THE GOD DAMN POINT....to make it hard for someone to walk in and take your node. Would you rather the nodes just spawn in the middle of the arena? :tdown:
     
  8. Lizard Of Oz

    Lizard Of Oz Demented Avenger

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    The Spawn-point/anti-mine thing is good. The other stuff is just...well... :tdown:
     
  9. RaptoR

    RaptoR been here far too long

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    The mine thing is a non-issue. Spawn protection stops mines that detonate on spawn pads hurting you, and you can jump/duck around others, plus if you see somewhere is mined, you can choose to spawn elsewhere.
     
  10. Ulukai

    Ulukai New Member

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    I know, maybe he could remove more features and call it...I dunno...capture the flag or something?
     
  11. TossMonkey

    TossMonkey brown bread?

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    I think he should remove the capturing of artifacts altogether. I mean, FFS... they're our artifacts and people stealing them is just lame. And why do we have to shoot each other? Can't we all just be on the same side for once? Wouldn't we all be happier that way?
     
  12. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

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    so he makes something that takes out all defense altogether? How incredibly stupid.
     
  13. PratizUnreal

    PratizUnreal Guest

    imo the mutator itself is kinda lame, the sniping reload is okay, so it add more realism to the game, but rest, bah. u get few sec auto proection after spawn, so landmine should't be a problem. and as for the base defence, WTF! lol how can u play without defending your artifact node?!

    if this is rated out of 10, i'll give it a 3/10
     
  14. PF Prophet

    PF Prophet New Member

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    agreed the anti defence stuff removes the point of automated defences

    the reasion these things arein the game is for defending the node

    my fing god dude how laim are you

    i like the inv when spawning and sniper things ok but the rest us bull

    if you traded that for a mutation that kills/boots or teleports tkers to the enimy team with no ammo that would be koo but making it harder to defend the node is LAIM
     
  15. Crokx

    Crokx New Member

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    Lamer only play this game!? :confused:
    Sure I understand whatfor you can't accept my mutator so :con:

    Sorry but so, you are a true lamer :lol: , I am fully counter this s*ck*r :eek: (sure without offense you, is a gameplay things only)
    Maybe for somes players is a valid defense, but also too much players abuse to illimited forcefields etc...

    Good game, good ping also I suppose.

    Please, make your comment more constructive :rolleyes:

    You can enable/disable all features and the AntiSniper is not same the old mutator the minimum function of this feature is to remove the automatic reloading.

    Halas no, but if you things to defense only (...) is preferable for you to play UT2003's CTF.

    For defense? I defend normaly whatfor this question!?...
    Sure I disagree your note, I no have the same vision of this game.
     
  16. RaptoR

    RaptoR been here far too long

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    - Anti Deployment Mine: Not an issue, really, see my post above. Spawn protection stops mines that detonate on spawn pads hurting you, and you can jump/duck around others, plus if you see somewhere is mined, you can choose to spawn elsewhere.

    - Anti Lazy Defense: This totally and utterly defeats the point of automated defences.

    - Anti Sniper: The sniper rifle doesn't need any more 'balancing'. It's hard enough to hit a moving target anyway, without these unnecessary modifications.
     
  17. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

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    No, no no no... see, this is an acceptable defense. Why do you think they were put in the game? So, just because YOU think they're lame, you take it upon yourself to write garbage mutator number 57347 to take out a feature YOU can't deal with. THAT is lame.

    Well, guess what, this isn't CTF. Your vision happens to be wrong.
     
  18. cyb

    cyb New Member

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    well, i don't think this is much of an problem with spawnprotection (as mentioned above)

    where else should you use force fields, since you can jump over them easily and what is wrong with defending the node with some autocannons? .. again, where else should you set up these defences, the maps are huge, so it would be very easy to 'walk' around these turrets. you cannot set up unlimited turrets because of the energy you need for them.
    and btw, deployables can be destroyed quite fast, so i don't see a problem.

    what's wrong with auto-reload? every other weapon has it too, so why only remove it for the sniper. after 3 shots the zoom disappears and you will have to aim again. and why would it be more 'realistic' when you cannot use the zoom function when the gun is loaded? i can look through a scope of a not-loaded sniper/whatever weapon.

    just some thoughts.

    personally i don't think this mutator is needed and i don't like it very much. but that's my personal opinion.

    have a nice day.
     
  19. DJM312

    DJM312 Beta tester

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    This is crap , I play defense and I see a lot of arty stealers . To remove deployables and what not would be total base rape . As for snipers ,this makes them a sitting duck . Whats the matter with you , Do you find the game to hard ? If so ever hear of team play . Besides that point , this is the way the game was designed . Offense , defense , hacking . The game would just suck with this .
     
  20. Ngolo

    Ngolo Guest

    that remove team play this mutator :(

    realy don 't like this it is not a simple FPS or a CTF game

    and it is to your team to clean this place for the mien
    you can find a sniper and kill it

    and don't forget your not alone you have a team wich play with you
     

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