hi, after using unrealed (2.0), i now recieve this strange message, whenever starting a new multiplayergame (LAN, not dedicated):
Critical Error
Dedicated Server can't listen: Winsock: Socket failed (275968016)
History: blablabla... UpdateWorld<-MainLoop
Launching a Singleplayergame still works. This error also occurs, when i try to start a dedicated server.
Can anyone help me?!
Critical Error
Dedicated Server can't listen: Winsock: Socket failed (275968016)
History: blablabla... UpdateWorld<-MainLoop
Launching a Singleplayergame still works. This error also occurs, when i try to start a dedicated server.
Can anyone help me?!