Hi, I am currently working on a simulation of a small forrest. I was thinking of adding some fog to particular areas, such as around the ponds etc.
Does anyone have some tips for making realistic looking fog? Perhapsa good example map?
I read somewhere that emitters would give the best looking result, but there is perhaps another way to get this to work?
Does anyone have some tips for making realistic looking fog? Perhapsa good example map?
I read somewhere that emitters would give the best looking result, but there is perhaps another way to get this to work?