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Unreal Create bots AI in Java (for UT2004, UDK, UE2)!

Discussion in 'Content Releases' started by Shadow_knight, Jan 8, 2011.

  1. Shadow_knight

    Shadow_knight Carpe diem!

    Jan 29, 2008
    Likes Received:

    we would like to announce a free toolkit for development of AI of bots in Unreal Tournament 2004 (UT2004), Unreal Development Kit (UDK) and Unreal Engine 2 Runtime (UE2) called Pogamut 3 ( http://pogamut.cuni.cz ).

    Multiple game engines provide open scripting languages, which allow users to create scripted AI. External control mechanisms can be connected to many of these games using scripting languages, thereby providing a tool to control in-game characters from the outside. Pogamut 3 utilizes UnrealScript (Unreal Tournament scripting language) and the NetBeans Java platform to provide an out-of-the box development environment for AI of virtual characters inhabiting UT2004/UDK/UE2 worlds.

    Pogamut 3 features:

    • Java library for coding bots in UT2004, UDK, UE2 and DEFCON (real-time strategy game)
    • an integrated development environment (IDE) with debugging support
      (plugin for NetBeans) featuring:
      • Management of running bots
      • 3D schematic visualization of the map in NetBeans
      • Visual editor of POSH ( http://www.cs.bath.ac.uk/~jjb/web/posh.html ) plans
      • Bot project templates (Java, POSH, Groovy) and several example projects

    Moreover Pogamut 3 features:
    • a Java installer
    • Step by step tutorials and example bots
    • Integration with reactive planner POSH
    • City map for Unreal Engine 2 Runtime
    • a community portal ( http://pogamut.cuni.cz ) with support forum, documentation, tutorials, links and source code (svn repository)

    Pogamut 3 purpose:
    The intended use of Pogamut platform is twofold. Firstly, Pogamut can be used to teach students about problematics of virtual agent development. Secondly, researchers or enthusiasts can use Pogamut for research or evaluation purposes. Pogamut allows user to fast code virtual character in an virtual world and solve a number of low level problems such as a) connecting to the environment, b) exporting information about the virtual world or c) providing API to control agents and the environment.

    Perhaps the best picture about Pogamut's usage can be given by a list of projects which exploit Pogamut in some way:
    For more information visit our community portal ( http://pogamut.cuni.cz ).

    All the best,
    Pogamut 3 team
    Last edited: Jan 8, 2011

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